Blender Git Loki

Kaikki Blender Git kommitit.

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April 18, 2018, 09:25 (GMT)
Make depsgraph tag for auto-override IDs it updates.

This will reduce amount of needless auto-override checks, at least when
not touching anything related to overriding IDs...
April 18, 2018, 08:57 (GMT)
Fix various compiler warnings/errors
April 18, 2018, 08:52 (GMT)
Particles: Interpolate size for interpolated children

This finally allows us to use Random factor to add variations to the
interpolated children. This feature never worked since 2007L there was
random factor slider in the interface, but it was only used by simple
children. Now it has affect on interpolated children as well.

Technically, this will break compatibility if older file had random
factor set to something else than 0 (default value is 0 though). But
we are leaving 2.7 series, so can accept such breackage in the name
of supported features.
April 18, 2018, 08:52 (GMT)
Merge branch 'blender2.8' into greasepencil-object

# Conflicts:
# source/blender/blenloader/intern/versioning_280.c
# source/blender/makesrna/intern/rna_scene.c
April 18, 2018, 08:45 (GMT)
Cleanup: rename 'static override regarding reference ID' tag.

Just 'OK' was waaayyyyyy too generic!
April 18, 2018, 08:44 (GMT)
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8
April 18, 2018, 08:43 (GMT)
Workbench: Fixed SegFault

In more complex models the object color uniform data is freed before rendered.
We should copy it to local data. but for now we redirected it to a
constant.
April 18, 2018, 07:57 (GMT)
Test API in the fur modifier for creating custom guide curves with python.

The fur modifier is just a testbed for the underlying hair system.
The API is intended to allow specifying guide curves with python scripts
without having to worry about inconsistent state. All curves are first
defined in a python-friendly way, then applied to the hair system in one step.
April 18, 2018, 07:20 (GMT)
Cleanup: merge checks for same version
April 18, 2018, 07:16 (GMT)
Move transform orientation to scene

This was stored in the workspace, selected from the view.
Move both to scene since custom orientations are closely related to your
scene data.
April 18, 2018, 07:16 (GMT)
Cleanup: unused var
April 18, 2018, 06:25 (GMT)
Merge branch 'blender2.8-workbench' into blender2.8
April 18, 2018, 06:23 (GMT)
Cleanup: unused var
April 18, 2018, 06:21 (GMT)
CMake: make recent bad level include explicit

This isn't something we should do,
each instance should be noted and removed.
April 18, 2018, 06:20 (GMT)
Workbench: Basic Solid Studio

Currently uses static lighting. Will become HDRI lighting.
Added do_versions to set default drawtype_solid and drawtype_texture to
OB_LIGHTING_STUDIO. When View3D space is created drawtype_solid and
drawtype_texture are also set to OB_LIGHTING_STUDIO.

Current studio lighting uses a dot product to simulate static lighting.
Will need to be changed in the future with different lighting models.
April 17, 2018, 22:29 (GMT)
Fix makesdna not respecting C++ comments

Tab after C++ comment broke parsing and didn't remove the line at all.
Was there since 2002 at least, probably confused some peeps.

This means commented out code was actually written to SDNA.
Revision 7f591df by Gaia Clary
April 17, 2018, 20:37 (GMT)
Merge branch 'master' into collada
Revision 1824e2b by Gaia Clary
April 17, 2018, 20:32 (GMT)
Fix Collada: Keep existing FCurves available in Sampler

The FCurves are needed when we export Keyframes. In that case
we want to preserve the tangent data. Hence we want to keep
the original FCurves available while exporting.
April 17, 2018, 20:20 (GMT)
Object Mode: Outlines: Fix precision issue on intel GPU.
April 17, 2018, 20:20 (GMT)
Eevee: Use textureGather for minmaxZbuffer downsampling.

I haven't noticed any performance improvement but it could be more important
for other hardware. At least it's not slower!
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021