April 18, 2018, 09:25 (GMT) |
Make depsgraph tag for auto-override IDs it updates. This will reduce amount of needless auto-override checks, at least when not touching anything related to overriding IDs... |
Revision 51b282f by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 18, 2018, 08:57 (GMT) |
Fix various compiler warnings/errors |
April 18, 2018, 08:52 (GMT) |
Particles: Interpolate size for interpolated children This finally allows us to use Random factor to add variations to the interpolated children. This feature never worked since 2007L there was random factor slider in the interface, but it was only used by simple children. Now it has affect on interpolated children as well. Technically, this will break compatibility if older file had random factor set to something else than 0 (default value is 0 though). But we are leaving 2.7 series, so can accept such breackage in the name of supported features. |
Revision 46422a3 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 18, 2018, 08:52 (GMT) |
Merge branch 'blender2.8' into greasepencil-object # Conflicts: # source/blender/blenloader/intern/versioning_280.c # source/blender/makesrna/intern/rna_scene.c |
April 18, 2018, 08:45 (GMT) |
Cleanup: rename 'static override regarding reference ID' tag. Just 'OK' was waaayyyyyy too generic! |
April 18, 2018, 08:44 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
April 18, 2018, 08:43 (GMT) |
Workbench: Fixed SegFault In more complex models the object color uniform data is freed before rendered. We should copy it to local data. but for now we redirected it to a constant. |
April 18, 2018, 07:57 (GMT) |
Test API in the fur modifier for creating custom guide curves with python. The fur modifier is just a testbed for the underlying hair system. The API is intended to allow specifying guide curves with python scripts without having to worry about inconsistent state. All curves are first defined in a python-friendly way, then applied to the hair system in one step. |
April 18, 2018, 07:20 (GMT) |
Cleanup: merge checks for same version |
April 18, 2018, 07:16 (GMT) |
Move transform orientation to scene This was stored in the workspace, selected from the view. Move both to scene since custom orientations are closely related to your scene data. |
April 18, 2018, 07:16 (GMT) |
Cleanup: unused var |
April 18, 2018, 06:25 (GMT) |
Merge branch 'blender2.8-workbench' into blender2.8 |
April 18, 2018, 06:23 (GMT) |
Cleanup: unused var |
April 18, 2018, 06:21 (GMT) |
CMake: make recent bad level include explicit This isn't something we should do, each instance should be noted and removed. |
April 18, 2018, 06:20 (GMT) |
Workbench: Basic Solid Studio Currently uses static lighting. Will become HDRI lighting. Added do_versions to set default drawtype_solid and drawtype_texture to OB_LIGHTING_STUDIO. When View3D space is created drawtype_solid and drawtype_texture are also set to OB_LIGHTING_STUDIO. Current studio lighting uses a dot product to simulate static lighting. Will need to be changed in the future with different lighting models. |
April 17, 2018, 22:29 (GMT) |
Fix makesdna not respecting C++ comments Tab after C++ comment broke parsing and didn't remove the line at all. Was there since 2002 at least, probably confused some peeps. This means commented out code was actually written to SDNA. |
Revision 7f591df by Gaia Clary April 17, 2018, 20:37 (GMT) |
Merge branch 'master' into collada |
Revision 1824e2b by Gaia Clary April 17, 2018, 20:32 (GMT) |
Fix Collada: Keep existing FCurves available in Sampler The FCurves are needed when we export Keyframes. In that case we want to preserve the tangent data. Hence we want to keep the original FCurves available while exporting. |
April 17, 2018, 20:20 (GMT) |
Object Mode: Outlines: Fix precision issue on intel GPU. |
April 17, 2018, 20:20 (GMT) |
Eevee: Use textureGather for minmaxZbuffer downsampling. I haven't noticed any performance improvement but it could be more important for other hardware. At least it's not slower! |
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