April 17, 2018, 20:11 (GMT) |
Workbench: clean up the viewport shading code - added the drawtype_solid, drawtype_wireframe, drawtype_texture to View3D - enabled workbench panels for important render engines - merged workbench_materials to solid_flat_mode. All draw modes will get its own fast implementation in the workbench |
April 17, 2018, 18:02 (GMT) |
Cleanup: unused vars, long lines |
April 17, 2018, 17:37 (GMT) |
UI: Perf: Improve Dopesheet performance. |
April 17, 2018, 17:37 (GMT) |
GWN: IMM: Add util function to batch several immRecti/immRectf |
April 17, 2018, 16:46 (GMT) |
Remove player from buildbot part II |
April 17, 2018, 16:42 (GMT) |
Remove player from buildbot |
Revision 8e9b1e3 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 17, 2018, 16:37 (GMT) |
Cleanup: Whitespace + Code Redundancy |
April 17, 2018, 16:37 (GMT) |
Cleanup: remove modules that were only used by the game engine. |
Revision 3d3cc30 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 17, 2018, 16:28 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Tempting fate by merging in the Game Engine removal in here too... We might as well do this now though, since it'll have to happen at some time anyway! # Conflicts: # release/scripts/startup/bl_ui/properties_scene.py # source/blender/blenkernel/intern/object.c # source/blender/blenloader/intern/versioning_280.c # source/blender/gpu/CMakeLists.txt # source/blenderplayer/bad_level_call_stubs/stubs.c |
April 17, 2018, 16:26 (GMT) |
DRW: Perf: Early out empty passes. |
Revision 6d07956 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 17, 2018, 16:16 (GMT) |
Fix: Putting back bakeModifierGP() for Lattice and Hook Ideally, we'd run this on a depsgraph-copy, on a background thread. But, that's that's something that we'd be passing through to the modifier bake callbacks. |
April 17, 2018, 16:07 (GMT) |
Add overridable control to 'edit' feature of custom props. |
April 17, 2018, 16:07 (GMT) |
Add generic bpy API to check if a property is overridable, and to set overridable status of custom props. |
April 17, 2018, 16:07 (GMT) |
Update/improve handling of 'overridable' status of properties. Main new thing in this commit is ability for real IDProps (aka custom properties) to be set as overridable or not, they are not by default. |
April 17, 2018, 15:56 (GMT) |
Remove Shift+F2 and other related BGE keymaps Reported by Pablo Vazquez (venomgfx) |
Revision d7a576e by Gaia Clary April 17, 2018, 15:54 (GMT) |
Collada refactor: Added meaningful Constructor for BCAnimationSampler The processing was unnecessarily split into creating the Sampler and initialising it later. This can safely be done in one go within a Sampler constructor Also removed the not needed reference to the Sampler inside the AnimationExporter instance. The Sampler is now a simple local variable in AnimationExporter::exportAnimations() |
April 17, 2018, 15:51 (GMT) |
Remove game properties in image editor The following properties were used by the Blender Game Engine and no longer need to be around: * Animated * Tiles * Clamp * Mapping |
April 17, 2018, 15:51 (GMT) |
Removing Blender Game Engine from Blender 2.8 Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this. |
Revision 3db6a17 by Gaia Clary April 17, 2018, 15:45 (GMT) |
Cleanup Collada: Removed unneeded Constructor |
Revision bdbdd3d by Gaia Clary April 17, 2018, 15:45 (GMT) |
Refactor Collada: Renamed Enumerations to avoid confusion The Curve animation type enumeration looked almost identical to the enumeration that describes if the exporter shall export sample frames or keyframes. Details old names: BC_ANIMATION_TYPE_SAMPLE, BC_ANIMATION_TYPE_KEYS replaced by the more descriptive names: BC_ANIMATION_EXPORT_SAMPLES, BC_ANIMATION_EXPORT_KEYS |
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