April 9, 2018, 10:04 (GMT) |
GPU Codegen: Fix assert caused by GC of failled shaders. |
April 9, 2018, 09:22 (GMT) |
Merge branch 'blender2.8' into userpref_redesign |
April 9, 2018, 09:21 (GMT) |
Freestyle: use depsgraph to get geometry, instead of Blender Internal. Some of the code is simpler because we use Blender's triangulation directly instead of dealing with quads. Also some progress printing code was removed because the depsgraph can not tell us the number of objects ahead of time. Differential Revision: https://developer.blender.org/D3127 |
Revision 07b304b by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 9, 2018, 08:17 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 6635886 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 9, 2018, 08:16 (GMT) |
Fix error drawing in 2D editors The UV calculation is only valid for 3D view. |
April 9, 2018, 07:00 (GMT) |
Work in progress transform code |
April 9, 2018, 07:00 (GMT) |
Revert transform changes, in favor of more comprehensive ones |
April 8, 2018, 16:54 (GMT) |
UI: Widgets: Fix text edit cursor not drawing. Actually it was drawn before the widget. Flushing widget cache and everything is fine again. |
April 8, 2018, 16:27 (GMT) |
Clay: Improve loading time. Only compile hair shader if we need it. |
April 8, 2018, 16:27 (GMT) |
UI: Perf: Batch horizontal scrollers numbers together. |
April 8, 2018, 16:27 (GMT) |
UI: Perf: View3D: Batch view infos BLF calls together. |
April 8, 2018, 16:27 (GMT) |
UI: Perf: Use GWN_draw_primitive for drawing viewport textures. |
April 8, 2018, 16:27 (GMT) |
UI: Perf: Use GWN_draw_primitive for drawing triple buffers texture. |
April 8, 2018, 16:27 (GMT) |
GPU Select: Remove warnings on Intel GPU. - Disable scissor test for fast clear. This could lead to some issues but I cannot think of one and could not find one either. - Manually wait for queries to be available instead of making the driver wait and issue warnings. |
April 8, 2018, 15:54 (GMT) |
Merge branch 'master' into blender2.8 |
April 8, 2018, 15:52 (GMT) |
Alphabetically ordered audio and video codecs |
Revision 2abd5fd by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 8, 2018, 14:52 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
April 8, 2018, 13:53 (GMT) |
BLF: Fix BlenderPlayer compilation. |
April 8, 2018, 13:53 (GMT) |
DRW: Profiling: Batch BLF strings and add shadowing Shadows makes it more readable and are relatively cheap now. |
April 8, 2018, 13:53 (GMT) |
Eevee: Reduce loading time. Only compile the needed shadow shaders to reduce the startup time. Theses shaders is taking forever to compile on intel (~5s each). |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021