Blender Git Commit Log

All Blender Git commits.

Page: 3386 / 8462

April 9, 2018, 10:04 (GMT)
GPU Codegen: Fix assert caused by GC of failled shaders.
April 9, 2018, 09:22 (GMT)
Merge branch 'blender2.8' into userpref_redesign
April 9, 2018, 09:21 (GMT)
Freestyle: use depsgraph to get geometry, instead of Blender Internal.

Some of the code is simpler because we use Blender's triangulation directly
instead of dealing with quads. Also some progress printing code was removed
because the depsgraph can not tell us the number of objects ahead of time.

Differential Revision: https://developer.blender.org/D3127
April 9, 2018, 08:17 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 9, 2018, 08:16 (GMT)
Fix error drawing in 2D editors

The UV calculation is only valid for 3D view.
April 9, 2018, 07:00 (GMT)
Work in progress transform code
April 9, 2018, 07:00 (GMT)
Revert transform changes, in favor of more comprehensive ones
April 8, 2018, 16:54 (GMT)
UI: Widgets: Fix text edit cursor not drawing.

Actually it was drawn before the widget. Flushing widget cache and
everything is fine again.
April 8, 2018, 16:27 (GMT)
Clay: Improve loading time.

Only compile hair shader if we need it.
April 8, 2018, 16:27 (GMT)
UI: Perf: Batch horizontal scrollers numbers together.
April 8, 2018, 16:27 (GMT)
UI: Perf: View3D: Batch view infos BLF calls together.
April 8, 2018, 16:27 (GMT)
UI: Perf: Use GWN_draw_primitive for drawing viewport textures.
April 8, 2018, 16:27 (GMT)
UI: Perf: Use GWN_draw_primitive for drawing triple buffers texture.
April 8, 2018, 16:27 (GMT)
GPU Select: Remove warnings on Intel GPU.

- Disable scissor test for fast clear. This could lead to some issues but
I cannot think of one and could not find one either.
- Manually wait for queries to be available instead of making the driver
wait and issue warnings.
April 8, 2018, 15:54 (GMT)
Merge branch 'master' into blender2.8
April 8, 2018, 15:52 (GMT)
Alphabetically ordered audio and video codecs
April 8, 2018, 14:52 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 8, 2018, 13:53 (GMT)
BLF: Fix BlenderPlayer compilation.
April 8, 2018, 13:53 (GMT)
DRW: Profiling: Batch BLF strings and add shadowing

Shadows makes it more readable and are relatively cheap now.
April 8, 2018, 13:53 (GMT)
Eevee: Reduce loading time.

Only compile the needed shadow shaders to reduce the startup time.

Theses shaders is taking forever to compile on intel (~5s each).
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021