April 8, 2018, 13:53 (GMT) |
BLF: Perf: Use BLF_KERNING_STEP_FAST for other functions. |
April 8, 2018, 13:01 (GMT) |
Merge branch 'blender2.8' into topbar |
April 8, 2018, 12:07 (GMT) |
Merge branch 'master' into blender2.8 |
April 8, 2018, 11:46 (GMT) |
Encoding panel clarifications The encoding panel mentions "None" in a few places, which is confusing. - "Codec: None" now reads "No Video" - "Audio Codec: None" now reads "No Audio" - "Output Quality: None; ..." now reads "Constant Bitrate" When selecting "No Video" the remaining video encoding options are hidden, making it even more explicit that there will not be video in the output file. The label "Codec" now reads "Video Codec" for symmetry with "Audio Codec". |
April 8, 2018, 10:51 (GMT) |
Merge branch 'blender2.8' into topbar |
Revision 073efa8 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 8, 2018, 10:02 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 68eeb56 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 8, 2018, 09:21 (GMT) |
Refactor to reduce number of textures and framebuffers used |
April 7, 2018, 23:14 (GMT) |
BLF: Fix problem with bound texture. Previous code was assuming that the glyph texture would remain bound to GL_TEXTURE0 until the cache would be drawn. This is not always the case, so better save the texture and rebind it before drawing. |
April 7, 2018, 23:00 (GMT) |
BLF: Opti: More clever sampling for blured glyphs. Reduce the number of sampled required for blurring by using filtered texture samples. This changes the result a bit but it is not noticable. |
April 7, 2018, 22:44 (GMT) |
BLF: Opti: Draw only one quad per shadow/blurred glyph. This port the Blurring of blf fonts to the final drawing shader. We add a bit of extra padding to each glyph so that jittering the texture coord does not sample the neighbor glyphs. |
April 7, 2018, 17:54 (GMT) |
Fix edit-mesh select next Last change introduced error, return would stop looking over candidates. D3137 by @nBurn |
April 7, 2018, 15:37 (GMT) |
Bullet: Fix velocity calculation of new spring constraint This is a backport of bullet commit: 86ca7dc |
Revision b2a549b by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 7, 2018, 14:10 (GMT) |
Fix memory error for duplicated objects when exit When duplicate an object, the batch cache was pointing to the original address and when close Blender, the pointer was invalid. |
April 7, 2018, 11:59 (GMT) |
UI: Fix waveform widget text drawing. Flush the text cache so that we have proper scissor test and ordering. |
Revision 86f7bd4 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 7, 2018, 09:38 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision d13a685 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 7, 2018, 09:37 (GMT) |
Revert antialiasing commit The antialiasing was not working because the final image in default framebuffer is not used to calculate the AA pixels, so this double antialiasing was only adding drawing time. We need to find a way to mix the grease pencil with the current default framebuffer with antialiasing. |
April 7, 2018, 09:13 (GMT) |
Merge branch '28' into temp-object-multi-mode |
April 6, 2018, 21:54 (GMT) |
UI: Perf: Port color widgets to batch. This is more for completeness than perf. Shader is tiny bit more complex but we get less overdraw and drawcalls. |
April 6, 2018, 16:31 (GMT) |
Fix object mode workspace check |
April 6, 2018, 16:17 (GMT) |
Minor change to last commit |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021