Blender Git Commit Log

All Blender Git commits.

Page: 3387 / 8462

April 8, 2018, 13:53 (GMT)
BLF: Perf: Use BLF_KERNING_STEP_FAST for other functions.
April 8, 2018, 13:01 (GMT)
Merge branch 'blender2.8' into topbar
April 8, 2018, 12:07 (GMT)
Merge branch 'master' into blender2.8
April 8, 2018, 11:46 (GMT)
Encoding panel clarifications

The encoding panel mentions "None" in a few places, which is confusing.
- "Codec: None" now reads "No Video"
- "Audio Codec: None" now reads "No Audio"
- "Output Quality: None; ..." now reads "Constant Bitrate"

When selecting "No Video" the remaining video encoding options are
hidden, making it even more explicit that there will not be video in the
output file.

The label "Codec" now reads "Video Codec" for symmetry with "Audio
Codec".
April 8, 2018, 10:51 (GMT)
Merge branch 'blender2.8' into topbar
April 8, 2018, 10:02 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 8, 2018, 09:21 (GMT)
Refactor to reduce number of textures and framebuffers used
April 7, 2018, 23:14 (GMT)
BLF: Fix problem with bound texture.

Previous code was assuming that the glyph texture would remain bound to
GL_TEXTURE0 until the cache would be drawn. This is not always the case,
so better save the texture and rebind it before drawing.
April 7, 2018, 23:00 (GMT)
BLF: Opti: More clever sampling for blured glyphs.

Reduce the number of sampled required for blurring by using filtered
texture samples.

This changes the result a bit but it is not noticable.
April 7, 2018, 22:44 (GMT)
BLF: Opti: Draw only one quad per shadow/blurred glyph.

This port the Blurring of blf fonts to the final drawing shader.

We add a bit of extra padding to each glyph so that jittering the texture
coord does not sample the neighbor glyphs.
April 7, 2018, 17:54 (GMT)
Fix edit-mesh select next

Last change introduced error, return would stop looking over candidates.

D3137 by @nBurn
April 7, 2018, 15:37 (GMT)
Bullet: Fix velocity calculation of new spring constraint

This is a backport of bullet commit: 86ca7dc
April 7, 2018, 14:10 (GMT)
Fix memory error for duplicated objects when exit

When duplicate an object, the batch cache was pointing to the original address and when close Blender, the pointer was invalid.
April 7, 2018, 11:59 (GMT)
UI: Fix waveform widget text drawing.

Flush the text cache so that we have proper scissor test and ordering.
April 7, 2018, 09:38 (GMT)
Merge branch 'blender2.8' into greasepencil-object
April 7, 2018, 09:37 (GMT)
Revert antialiasing commit

The antialiasing was not working because the final image in default framebuffer is not used to calculate the AA pixels, so this double antialiasing was only adding drawing time.

We need to find a way to mix the grease pencil with the current default framebuffer with antialiasing.
April 7, 2018, 09:13 (GMT)
Merge branch '28' into temp-object-multi-mode
April 6, 2018, 21:54 (GMT)
UI: Perf: Port color widgets to batch.

This is more for completeness than perf.

Shader is tiny bit more complex but we get less overdraw and drawcalls.
April 6, 2018, 16:31 (GMT)
Fix object mode workspace check
April 6, 2018, 16:17 (GMT)
Minor change to last commit
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021