February 27, 2018, 16:02 (GMT) |
Collada enable Export of animation data by default |
Revision 85dbec6 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 27, 2018, 16:00 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 3b8fa28 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 27, 2018, 15:59 (GMT) |
Minor changes to Input Samples algorithm Now the number of slices is rounded using a ceiling value. |
February 27, 2018, 14:50 (GMT) |
DRW: Fix multithreading conflict with material previews. |
February 27, 2018, 13:50 (GMT) |
DRW: Refactor / Cleanup Builtin uniforms. -Make the view and object dependant matrices calculation isolated and separated, avoiding non-needed calculation. -Adding a per drawcall matrix cache so that we can precompute these in advance in the future. -Replaced integer uniform location of only view dependant builtins by DRWUniforms that are only updated once per shgroup. |
February 27, 2018, 13:50 (GMT) |
DRW: Do not recreate the common uniform buffer every frame. |
February 27, 2018, 13:50 (GMT) |
GWN: Query builtin uniform at shader creation. This avoids having non null entries in shaderface->builtin_uniforms and a redundant check. |
February 27, 2018, 13:37 (GMT) |
Add placeholder sections for workspaces Adds * "Worspace Configuration File", * "Worspace Add-on Overrides", * "Worspace Key-map Overrides" sections to the Blender settings. |
February 27, 2018, 13:08 (GMT) |
Fix T54179: Assert changing layers in 2nd window |
February 27, 2018, 12:31 (GMT) |
Eevee preview materials Now that Eevee has support for offline rendering (F12) we can use it for the Material previews. Note: This makes the duplicated UI issue one panel worse. That happens when Cycles if your scene engine, and Eevee is your workspace engine. |
February 27, 2018, 11:17 (GMT) |
Merge branch 'master' into soc-2017-normal-tools |
Revision 21a09cb by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 27, 2018, 11:05 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
February 27, 2018, 11:02 (GMT) |
Cleanup: remove unused duplicate code |
Revision 6ba26e6 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 27, 2018, 10:47 (GMT) |
Fix infinite loop if color is missing Usually, this never happens, but if any color is missing, needed to add to hash to avoid the creation of duplicate materials. |
February 27, 2018, 10:23 (GMT) |
MSVC 2013 Compile Fix/Workaround for "static thread_local" vars Apparently MSVC 2013 has trouble with stuff that's been declared "static thread_local" (and/or maybe even the "thread_local" keyword). https://stackoverflow.com/questions/29399494/what-is-the-current-state-of-support-for-thread-local-across-platforms |
February 27, 2018, 10:16 (GMT) |
Merge branch 'master' into blender2.8 |
February 27, 2018, 10:14 (GMT) |
Collada: Remove unused vector of flaot[4][4] values Was in fact causing issues on macOS, something to do with a destructor. |
February 27, 2018, 10:14 (GMT) |
Collada: Use floating point version of abs() Avoids implicit cast of float to int. |
February 27, 2018, 09:45 (GMT) |
Merge branch 'master' into blender2.8 |
February 27, 2018, 09:44 (GMT) |
GPU_select: correction to select-pick-finalize Would run twice, harmless at the moment but could cause issues later. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021