February 27, 2018, 09:32 (GMT) |
Fix error in depth picking caused by GL contexts Depth picking needs to read the depth buffer after drawing since GPU_select_end runs in a different OpenGL context reading the depth buffer wasn't working. This caused the last object to be unelectable. |
February 27, 2018, 09:24 (GMT) |
Merge branch 'master' into blender2.8 |
February 27, 2018, 09:16 (GMT) |
GPU_select: utility function to finalize selection Needed for depth picking in 2.8 |
Revision 98d1b46 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 27, 2018, 08:53 (GMT) |
Fix wrong interpolation for fake events The distribution was not even and it was slightly moved because it was not necessary to copy point between segments. |
February 27, 2018, 04:02 (GMT) |
Revert "F12 offline Freestyle rendering support in Eevee" This reverts commit 8a7c0abc2d548d88b755a1c712aa06f0ee631076. |
February 27, 2018, 02:33 (GMT) |
Fix T54106: Save blend ignores 'check_existing' |
February 27, 2018, 01:07 (GMT) |
Fix Cycles to mostly work with render layer / depsgraph changes. Point density texture and motion blur are still broken, and many more changes are needed in general to used evaluated datablocks. |
February 26, 2018, 23:53 (GMT) |
F12 offline Freestyle rendering support in Eevee This patch adds F12 offline Freestyle rendering support to Eevee. Most functionalities are identical with those found in Cycles. The only major difference is that the per-view layer "use Freestyle" toggle option is currently placed in the "Passes" panel of the "View Layers" properties window instead of a "Layer" panel as in Cycles. Since Freestyle is a post-processed overlay and not a pass, the present option location is a compromise. To describe this fact, the per-layer "use Freestyle" option is in a subsection labeled as "Layer". Reviewers: fclem, brecht, campbellbarton Reviewed By: fclem, brecht Subscribers: dfelinto Differential Revision: https://developer.blender.org/D3084 |
February 26, 2018, 22:38 (GMT) |
Merge branch 'master' into blender2.8 |
February 26, 2018, 22:37 (GMT) |
Rename "Editing" section to "General" Also moved to be first item. |
February 26, 2018, 22:37 (GMT) |
Collada: removed unused variables. fixed incompatible format in console output (AnimationExporter.cpp) |
February 26, 2018, 22:18 (GMT) |
Rename "User Preferences" to "Settings" in the UI |
February 26, 2018, 21:55 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
February 26, 2018, 21:49 (GMT) |
merge from master |
February 26, 2018, 21:34 (GMT) |
Use lean/shallow EvaluationContext for point density texture I'm confident this is not working, but I want to check with others how to test this and if we need a full EvaluationContext with depsgraph for this. |
Revision 0336d60 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 26, 2018, 21:11 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
February 26, 2018, 21:04 (GMT) |
VSE preview: Get depsgraph from EvaluationContext Note: Sequencer preview is working only for Clay, for Eevee is still not working. |
February 26, 2018, 19:39 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-render-depsgraph |
February 26, 2018, 19:37 (GMT) |
Fix Sequencer for new depsgraph/render changes |
February 26, 2018, 19:09 (GMT) |
GWN: Fix glitches when closing a window. |
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