January 15, 2018, 18:29 (GMT) |
Fix: Mesh Edit Mode Shader: Correct artifacts that appeared on edges of edit mode with some AMD GPUs In case the problem appeared with the `AMD Radeon HD 7570M` |
Revision 0ff7c03 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 15, 2018, 18:21 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision abc3617 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 15, 2018, 18:18 (GMT) |
Fix error with normal vector calculation In some weird situations, the normal vector of the stroke cannot be calculated and this produces errors, specially in modifiers like lighting modifier. Now, if the stroke selected is not valid, try with the next stroke to get a right value. |
Revision 022d640 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 15, 2018, 15:55 (GMT) |
small transform fix for animated mesh binding |
January 15, 2018, 15:49 (GMT) |
Fix unreported: Eevee Principled Shader: Crash because Intel does not like dead code The reason for the crash is still a bit confusing, but on Windows with Intel HD Graphics 4000 it always happens when you enable `Use Nodes` or when you try to connect the Pricipled Shader node to the output without the `Subsurface Scattering` and `Subsurface Translucency` options enabled. |
January 15, 2018, 14:39 (GMT) |
GPU Texture: Add GL_RG16I format. |
January 15, 2018, 13:57 (GMT) |
GPU_batch_from_poly_2d_encoded: skip winding check Ensure all polygons have the same winding instead. |
January 15, 2018, 13:15 (GMT) |
Cleanup: update comments |
January 15, 2018, 13:15 (GMT) |
GPU_batch_from_poly_2d_encoded: optional rctf arg Also use compiler attributes |
January 15, 2018, 12:55 (GMT) |
Merge branch 'master' into blender2.8 |
January 15, 2018, 11:57 (GMT) |
Allow for multi-gigapixel renders This patch fixes a 32-bit overflow that occurs on 64-bit systems due to a numeric literal being treated as 32-bit. This patch allows for the generation of images that occupy more than 4GB of RAM, which previously caused a crash. Reviewers: sergey Reviewed By: sergey Differential Revision: https://developer.blender.org/D2975 |
January 15, 2018, 10:45 (GMT) |
Cycles: CLeanup, remove unused function argument |
January 15, 2018, 10:43 (GMT) |
Sculpting: Sdd an option to hide mask in viewport Brushes themselves are still affected by the mask, but the viewport is not showing the mask. This way it's easier to see details while sculpting. Studio request by Julien Kaspar |
January 15, 2018, 10:43 (GMT) |
GPU buffers: Use bitflag to whether we want to show diffuse color Those fine-tuning bits will be extended soon, so makes sense to start using some more verbose flag names when calling functions. |
January 15, 2018, 09:52 (GMT) |
Manipulator: vector icons for 3D view navigation Use different icons for perspective/ortho state (previous icon was place-holder). |
Revision b4a4912 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 15, 2018, 09:47 (GMT) |
Cleanup and fix comments |
January 15, 2018, 09:40 (GMT) |
Manipulator: support for buttons as vector shapes |
January 15, 2018, 09:38 (GMT) |
GPU_batch: Add utility to create 2D shapes Shapes are represented by compact byte array, encoded by 'make_shape_2d_from_blend.py' in the tools repo. |
Revision f65dbc8 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) January 15, 2018, 08:43 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
January 15, 2018, 05:55 (GMT) |
GPU_batch_presets: move static vars into struct Also use GWN raw stepping API to fill in data. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021