October 26, 2017, 05:08 (GMT) |
Revision b229e65 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) October 26, 2017, 00:11 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
October 25, 2017, 20:08 (GMT) |
October 25, 2017, 20:07 (GMT) |
Top-bar test build |
October 25, 2017, 20:04 (GMT) |
Merge branch 'blender2.8' into topbar |
October 25, 2017, 20:04 (GMT) |
Merge branch 'master' into blender2.8 |
October 25, 2017, 19:46 (GMT) |
Cycles: use AO factor to let user adjust intensity of AO bounces. We are already using the AO distance, so might as well offer this extra control over the intensity. Useful when an interior scene is supposed to be significantly darker than the background shader. |
October 25, 2017, 15:34 (GMT) |
Merge branch 'blender2.8' into topbar |
October 25, 2017, 14:25 (GMT) |
Fix freestyle UI after workspace > engine changes |
October 25, 2017, 13:49 (GMT) |
Depsgraph: Remove workaround for infinite recursion in scene update Was needed for legacy lamp/material drivers. |
October 25, 2017, 13:49 (GMT) |
Depsgraph: Cleanup, remove legacy material/lamp driver update functions |
October 25, 2017, 13:49 (GMT) |
Depsgraph: Remove driver evaluation from object update With new dependency graph this direct call to driver/animation update should not be needed, |
October 25, 2017, 13:49 (GMT) |
Depsgraph; Introduce new scene update routines which gets an explicit graph They are still modifying global state, such as ID recalc tags stored in bmain, need some solution for this. |
October 25, 2017, 13:16 (GMT) |
Fix T53156: VSE not working since Workspace > engine change This would break if using preview in VSE. We now use the scene engine not the workspace engine. That said we could have the preview engine defined as part of the sequence strip as we had for draw modes in the past. But this is a separated topic for a separated patch. This issue in particular was introduced in e4f2b2be26ad. Note: VSE preview is still broken in two cases: * If you have Eevee as the engine in the Scene of the Scene strip. * If you use Clay, save the file, and re-open. |
October 25, 2017, 12:51 (GMT) |
Depsgraph: Make validation to take explicit graph to be checked |
October 25, 2017, 12:42 (GMT) |
Merge branch 'master' into blender2.8 |
October 25, 2017, 12:40 (GMT) |
Depsgraph: Cleanup, remove redundant calls to add_component |
October 25, 2017, 12:37 (GMT) |
Depsgraph: Don't touch set scenes when evaluating scene Objects from set scene gets flattened out to the active scene depsgraph, so it is a big question why do we need to build dependency graph for set scenes. |
October 25, 2017, 12:30 (GMT) |
Depsgraph: Remove direct call to VSE animation update This is supposed to be handled by dependency graph now. |
October 25, 2017, 12:22 (GMT) |
Merge branch 'master' into blender2.8 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021