Blender Git Commit Log

All Blender Git commits.

Page: 3635 / 8462

October 26, 2017, 05:08 (GMT)
Event System: check_click was left set

Caused by own change 137586a13c
October 26, 2017, 00:11 (GMT)
Merge branch 'blender2.8' into greasepencil-object
October 25, 2017, 20:08 (GMT)
Revert "Top-bar test build"

This reverts commit 33bcefcf7189a941fc029dc145b061218b784b03.
October 25, 2017, 20:07 (GMT)
Top-bar test build
October 25, 2017, 20:04 (GMT)
Merge branch 'blender2.8' into topbar
October 25, 2017, 20:04 (GMT)
Merge branch 'master' into blender2.8
October 25, 2017, 19:46 (GMT)
Cycles: use AO factor to let user adjust intensity of AO bounces.

We are already using the AO distance, so might as well offer this extra
control over the intensity. Useful when an interior scene is supposed to
be significantly darker than the background shader.
October 25, 2017, 15:34 (GMT)
Merge branch 'blender2.8' into topbar
October 25, 2017, 14:25 (GMT)
Fix freestyle UI after workspace > engine changes
October 25, 2017, 13:49 (GMT)
Depsgraph: Remove workaround for infinite recursion in scene update

Was needed for legacy lamp/material drivers.
October 25, 2017, 13:49 (GMT)
Depsgraph: Cleanup, remove legacy material/lamp driver update functions
October 25, 2017, 13:49 (GMT)
Depsgraph: Remove driver evaluation from object update

With new dependency graph this direct call to driver/animation update should
not be needed,
October 25, 2017, 13:49 (GMT)
Depsgraph; Introduce new scene update routines which gets an explicit graph

They are still modifying global state, such as ID recalc tags stored in bmain,
need some solution for this.
October 25, 2017, 13:16 (GMT)
Fix T53156: VSE not working since Workspace > engine change

This would break if using preview in VSE. We now use the scene engine
not the workspace engine.

That said we could have the preview engine defined as part of the sequence strip
as we had for draw modes in the past. But this is a separated topic for a
separated patch.

This issue in particular was introduced in e4f2b2be26ad.

Note: VSE preview is still broken in two cases:
* If you have Eevee as the engine in the Scene of the Scene strip.
* If you use Clay, save the file, and re-open.
October 25, 2017, 12:51 (GMT)
Depsgraph: Make validation to take explicit graph to be checked
October 25, 2017, 12:42 (GMT)
Merge branch 'master' into blender2.8
October 25, 2017, 12:40 (GMT)
Depsgraph: Cleanup, remove redundant calls to add_component
October 25, 2017, 12:37 (GMT)
Depsgraph: Don't touch set scenes when evaluating scene

Objects from set scene gets flattened out to the active scene depsgraph, so it
is a big question why do we need to build dependency graph for set scenes.
October 25, 2017, 12:30 (GMT)
Depsgraph: Remove direct call to VSE animation update

This is supposed to be handled by dependency graph now.
October 25, 2017, 12:22 (GMT)
Merge branch 'master' into blender2.8
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021