August 4, 2021, 21:30 (GMT) |
Win32 IME: Rename SetInputLanguage() GHOST_ImeWin32::SetInputLanguage() has a confusing name because it does not set the input language. It actually retrieves the current input locale from the OS and caches the value of the current input language ID. Therefore this patch renames it to "UpdateInputLanguage" Differential Revision: https://developer.blender.org/D12134 Reviewed by Ray Molenkamp |
August 4, 2021, 20:48 (GMT) |
Compositor: Full frame Anti-Aliasing node |
August 4, 2021, 20:20 (GMT) |
Win32 IME: Remove ime_status_ This removes one member of GHOST_ImeWin32 that is not used and cannot be used in the future. It is holding the result of ImmIsIME, which is whether an input language supports IME. It does not indicate that one is in use, turned on, composing, in English mode, etc. see D12131 for more information. Differential Revision: https://developer.blender.org/D12131 Reviewed by Ray Molenkamp |
August 4, 2021, 20:17 (GMT) |
Cursor: Change face set color and wireframe preview |
August 4, 2021, 18:52 (GMT) |
Cycles: make object Fast GI Approximation panel a subpanel of Shading |
August 4, 2021, 18:42 (GMT) |
Cleanup: clang-format |
August 4, 2021, 18:41 (GMT) |
Fix PMJ pattern automatically enabling adaptive sampling It should only be the other way around. |
August 4, 2021, 18:41 (GMT) |
Fix limit on timeline_frame, remove global hash |
August 4, 2021, 17:18 (GMT) |
Cleanup: Allow early exit if operator cancelled Cancel the pack islands operator early, in case there are no UV selections to pack |
August 4, 2021, 17:18 (GMT) |
Cleanup: rename restrict to hide/visibility in Object, Collection, MaskLayer This makes the internal naming consistent with the public API. And also gives us a visibility_flag rather than restrictflag that can be extended with more flags. |
August 4, 2021, 16:43 (GMT) |
Fix Cycles material slots list being too short Bring it in line with Eevee. Differential Revision: https://developer.blender.org/D11982 |
August 4, 2021, 16:31 (GMT) |
VSE: Allow Wingdings and Symbol Fonts This patch makes us less restrictive on the allowed types of FreeType font character maps we allow, rather than primarily unicode-only. This allows us to use some legacy, symbol, specialty, and proprietary fonts like Wingdings. Note we were a little less restrictive with vfonts, used for 3D Text Objects, so this patch primarily helps VSE. See D12124 for details and examples. Differential Revision: https://developer.blender.org/D12124 Reviewed by Brecht Van Lommel |
August 4, 2021, 16:09 (GMT) |
Compositor: Full frame Map UV node |
August 4, 2021, 15:41 (GMT) |
Merge branch 'master' into cycles-x Temporarily disabling per-object fast GI AO distance as it needs to be implemented a bit different in the Cycles X. |
August 4, 2021, 15:34 (GMT) |
UI: VFont Display Names When displaying the names of fonts for 3D Text objects, use the same format as shown in File Browser: Family name + Style name. They are currently shown with Postscript Name, which doesn't match well. see D12069 for more details. Differential Revision: https://developer.blender.org/D12069 Reviewed by Campbell Barton |
August 4, 2021, 15:31 (GMT) |
Merge branch 'master' into temp-cpp-file-system |
August 4, 2021, 15:26 (GMT) |
Cycles: More flexible GI Approximation AO distance control The goal: allow to easily use AO approximation in scenes which combines both small and large scale objects. The idea: use per-object AO distance which will allow to override world settings. Instancer object will "propagate" its AO distance to all its instances unless the instance defines own distance (this allows to modify AO distance in the shot files, without requiring to modify props used in the shots. Available from the new Fats GI Approximation panel in object properties. Differential Revision: https://developer.blender.org/D12112 |
August 4, 2021, 15:22 (GMT) |
add noise node |
August 4, 2021, 15:09 (GMT) |
handle node rename |
August 4, 2021, 14:57 (GMT) |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021