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August 4, 2021, 21:30 (GMT)
Win32 IME: Rename SetInputLanguage()

GHOST_ImeWin32::SetInputLanguage() has a confusing name because it does
not set the input language. It actually retrieves the current input
locale from the OS and caches the value of the current input language
ID. Therefore this patch renames it to "UpdateInputLanguage"

Differential Revision: https://developer.blender.org/D12134

Reviewed by Ray Molenkamp
August 4, 2021, 20:48 (GMT)
Compositor: Full frame Anti-Aliasing node
August 4, 2021, 20:20 (GMT)
Win32 IME: Remove ime_status_

This removes one member of GHOST_ImeWin32 that is not used and cannot
be used in the future. It is holding the result of ImmIsIME, which is
whether an input language supports IME. It does not indicate that one
is in use, turned on, composing, in English mode, etc.

see D12131 for more information.

Differential Revision: https://developer.blender.org/D12131

Reviewed by Ray Molenkamp
August 4, 2021, 20:17 (GMT)
Cursor: Change face set color and wireframe preview
August 4, 2021, 18:52 (GMT)
Cycles: make object Fast GI Approximation panel a subpanel of Shading
August 4, 2021, 18:42 (GMT)
Cleanup: clang-format
August 4, 2021, 18:41 (GMT)
Fix PMJ pattern automatically enabling adaptive sampling

It should only be the other way around.
August 4, 2021, 18:41 (GMT)
Fix limit on timeline_frame, remove global hash
August 4, 2021, 17:18 (GMT)
Cleanup: Allow early exit if operator cancelled

Cancel the pack islands operator early, in case there are no UV
selections to pack
Revision 8abf6ef by Brecht Van Lommel (master)
August 4, 2021, 17:18 (GMT)
Cleanup: rename restrict to hide/visibility in Object, Collection, MaskLayer

This makes the internal naming consistent with the public API. And also gives
us a visibility_flag rather than restrictflag that can be extended with more
flags.
August 4, 2021, 16:43 (GMT)
Fix Cycles material slots list being too short

Bring it in line with Eevee.

Differential Revision: https://developer.blender.org/D11982
August 4, 2021, 16:31 (GMT)
VSE: Allow Wingdings and Symbol Fonts

This patch makes us less restrictive on the allowed types of FreeType
font character maps we allow, rather than primarily unicode-only. This
allows us to use some legacy, symbol, specialty, and proprietary fonts
like Wingdings. Note we were a little less restrictive with vfonts,
used for 3D Text Objects, so this patch primarily helps VSE.

See D12124 for details and examples.

Differential Revision: https://developer.blender.org/D12124

Reviewed by Brecht Van Lommel
August 4, 2021, 16:09 (GMT)
Compositor: Full frame Map UV node
August 4, 2021, 15:41 (GMT)
Merge branch 'master' into cycles-x

Temporarily disabling per-object fast GI AO distance as it needs to
be implemented a bit different in the Cycles X.
August 4, 2021, 15:34 (GMT)
UI: VFont Display Names

When displaying the names of fonts for 3D Text objects, use the same
format as shown in File Browser: Family name + Style name. They are
currently shown with Postscript Name, which doesn't match well.

see D12069 for more details.

Differential Revision: https://developer.blender.org/D12069

Reviewed by Campbell Barton
August 4, 2021, 15:31 (GMT)
Merge branch 'master' into temp-cpp-file-system
August 4, 2021, 15:26 (GMT)
Cycles: More flexible GI Approximation AO distance control

The goal: allow to easily use AO approximation in scenes which combines
both small and large scale objects.

The idea: use per-object AO distance which will allow to override world
settings. Instancer object will "propagate" its AO distance to all its
instances unless the instance defines own distance (this allows to
modify AO distance in the shot files, without requiring to modify props
used in the shots.

Available from the new Fats GI Approximation panel in object properties.

Differential Revision: https://developer.blender.org/D12112
August 4, 2021, 15:22 (GMT)
add noise node
August 4, 2021, 15:09 (GMT)
handle node rename
August 4, 2021, 14:57 (GMT)
LibOverride: Add RNA API to reset/delete overrides.

Ref. T86656.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021