June 27, 2017, 04:46 (GMT) |
fixed a bug for vertex mask selection |
June 27, 2017, 03:18 (GMT) |
Eevee: Bloom: fix black bloom artifacts. |
June 27, 2017, 01:09 (GMT) |
RNA: update_gpu_tag() to force Batch re-generation |
June 26, 2017, 23:59 (GMT) |
Merge branch 'master' into blender2.8 |
June 26, 2017, 23:50 (GMT) |
CMake: Only set CMAKE_BUILD_TYPE_INIT when not set Convenience makefile now uses CMAKE_BUILD_TYPE_INIT, this means you can change the build type of an existing build and it won't be overwritten when running `make`. Useful if you want to add debug info to a release build for profiling. |
June 26, 2017, 21:46 (GMT) |
replaced particle dim getter with domain dim getter |
June 26, 2017, 21:39 (GMT) |
Cleanup: quiet warning Passing NULL arg when nonnull attr is used. |
June 26, 2017, 21:30 (GMT) |
Scene object iterator: minor optimization Avoid an extra hash when adding to gset |
Revision 6fe488e by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 26, 2017, 19:23 (GMT) |
WIP: Draw only the shading groups of the object |
June 26, 2017, 19:20 (GMT) |
added particle UI tab |
June 26, 2017, 19:04 (GMT) |
Eevee: Add Planar reflection blurring. This method is very cheap and inaccurate. This will fill the gap untill better model is supported. |
Revision fe2b895 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 26, 2017, 18:43 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
June 26, 2017, 18:42 (GMT) |
Add new DRW_draw_pass_subset function This function allows to draw only a selected range of shading groups. This is required for some special situations as grease pencil strokes. |
Revision bdd32dc by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 26, 2017, 18:23 (GMT) |
WIP: Use new DRW_draw_pass_subset This commit is not complete yet |
June 26, 2017, 17:00 (GMT) |
Add warning that 'purge all' action in Outliner does save to current .blend file. This is a very important, potentially deadly side-effect of this operator. If something goes wrong, it can save a broken .blend file. Ideally we could get rid of that operation anyway, once ID management if fully renewed, but for now would rather keep it around. Related to T51902. |
June 26, 2017, 16:55 (GMT) |
Fix T51902: Severe problem with relocating linked libraries when using proxies. Fix is a bit ugly, but cannot think of another solution for now, at least this **should** not break anything else. And now I go find myself a very remote, high and lonely mountain, climb to its top, roar "I hate proxies!" a few times, and relax hearing the echos... |
June 26, 2017, 16:30 (GMT) |
Fix viewport rendering with anti-aliasing - workaround This commit makes the fullsample option for viewport renderings always on: Render > OpenGL Render Options > Full Sample. (The UI still allows users to set this, so we will need to revisit this before 2.8 releases). Even in computers that can handle MSAA we had issues. The way Blender gpu_* implementation is handling anti-aliasing is buggy. For example, in Blender 2.7x if you have depth of field in a viewport with multi-sampling, the DoF gives us jagged edges. Since Eevee uses framebuffers for a lot of things, this issue was leading to very visible buggy render in some computers, and more subtle inconsistent buggy renders in others (easy to test with the depth of field in Eevee). |
June 26, 2017, 16:16 (GMT) |
Remove disabled code for freeing shaders on scene update Some code for freeing shaders on scene updates (because of previous dependency shaders had on lamps) had been disabled, as it is no longer required. This removes that code altogether. |
June 26, 2017, 15:53 (GMT) |
Stop object shaders from being updated when changing lamp properties Object shaders no longer depend on lamp data at compile time, thus they don't need to be invalidated when lamps change. Disabling shader recompilation allows fast viewport updates when changing lamp settings. Note that even though shaders for lamps are currently not being used, `lamp_changed` is still freeing the lamp shaders, as at some point we might want to use shaders for lamps... |
June 26, 2017, 14:12 (GMT) |
Enable optional jack in install_deps.sh Based on D2578, now you can install JACK audio server and use it in Blender build without having to specify the `--with-all` option (that one still enables also JACK of course). Reviewers: mont29 Maniphest Tasks: T51033 Differential Revision: https://developer.blender.org/D2578 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021