June 26, 2017, 12:52 (GMT) |
Fix T51559: Update draw cache when changing flat/smooth shading This also renames some flags/variables to be more generic for updating purposes. The call used here was previously only used for updating paint data, but as it was reused here, flags and variables were renamed to accomodate more clearly to the new usages. |
June 26, 2017, 10:47 (GMT) |
New scenes should use Eevee, not Blender Render |
June 26, 2017, 10:30 (GMT) |
Enable shadow catching for Eevee hair Shadow catching was disabled for hair in Eevee, because of an issue in the shadow maps. The issue has since been resolved, so this re-enables shadow catching for hair. |
Revision dd2372f by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 26, 2017, 10:23 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
June 26, 2017, 10:17 (GMT) |
Hair UV implementation for Eevee This implements UV support for Eevee hair, enabling the usage of textures. |
June 26, 2017, 10:14 (GMT) |
Fix shaders not working in Eevee Not a single node based shader was working since a recent merge from master. The merge brought changes from the principle bsdf shader where unsupported gl_ProjectionMatrix was still being used. |
June 26, 2017, 09:57 (GMT) |
Used Py3.6 feature by accident, check version |
June 26, 2017, 09:38 (GMT) |
Merge branch '28' into custom-manipulators |
Revision af46458 by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 26, 2017, 09:01 (GMT) |
Merge branch 'master' into id_copy_refactor |
Revision b7145a2 by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 26, 2017, 08:53 (GMT) |
Initial work on new copying for nodetrees. Note that those are an nightmare to handle correctly, current code is like a plate of noodle, so... most likeley not fully working, think I'll have to nuke localize code as well :( |
June 26, 2017, 06:38 (GMT) |
Manipulator: Python API Initial support for Python/Manipulator integration from 'custom-manipulators' branch. Supports: - Registering custom manipulators & manipulator-groups. - Modifying RNA properties, custom values via get/set callbacks, or invoking an operator. - Drawing shape presets for Python defined manipulators (arrow, circle, face-maps) Limitations: - Only float properties supported. - Drawing only supported via shape presets. (we'll likely want a way to define custom geometry or draw directly). - When to refresh, recalculate manipulators will likely need integration with notifier system. Development will be continued in the 2.8 branch |
June 26, 2017, 05:47 (GMT) |
Merge branch '28' into custom-manipulators |
June 26, 2017, 05:46 (GMT) |
Correct copy-paste error manipulator |
June 26, 2017, 05:45 (GMT) |
Manipulator: add range_get callback |
June 26, 2017, 05:10 (GMT) |
Merge branch '28' into custom-manipulators |
June 26, 2017, 04:36 (GMT) |
Rename wmManipulatorPropertyType.type -> data_type |
June 26, 2017, 04:33 (GMT) |
Manipulator: use 'void *' for callback data args Non-float properties should be editable too. |
June 26, 2017, 04:18 (GMT) |
Docs: Manipulator.target_set_handler docstring Also generalize checks for callable args |
June 26, 2017, 03:59 (GMT) |
Building without Python works again |
June 26, 2017, 03:50 (GMT) |
Merge branch '28' into custom-manipulators |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021