Blender Git Loki

Kaikki Blender Git kommitit.

Page: 3890 / 8462

May 6, 2017, 04:19 (GMT)
bmesh: use 'uint' instead of 'unsigned int'

no functional changes.
May 6, 2017, 01:13 (GMT)
Cleanup: line length, use const struct members
May 5, 2017, 23:50 (GMT)
Fix crash when loading .blend with multiple scenes
Revision 3175444 by Luca Rood (master)
May 5, 2017, 23:34 (GMT)
Add missing weight paint vertex shader
May 5, 2017, 19:46 (GMT)
Fix crash loading pre-2.80 .blends

Caused by rBe0f4fbd45ad6e57b.
May 5, 2017, 19:42 (GMT)
Fix unfreed IDProperties, caused by branch merges
May 5, 2017, 19:40 (GMT)
Merge branch 'blender2.8' into workspaces

Conflicts:
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/versioning_280.c
May 5, 2017, 18:15 (GMT)
Merge branch 'blender2.8' into greasepencil-object
May 5, 2017, 17:32 (GMT)
Fix all objects being selected when opening pre-2.80 files

Caused by rBe87ddda149b. Selecting objects shouldn't be done in such a
low level function anyway (IMHO).
Made sure duplicating objects still works correctly.
Revision d9949c3 by Luca Rood (master)
May 5, 2017, 16:23 (GMT)
Pass selection to weight paint vert overlay instead of colors
Revision 5539544 by Luca Rood (master)
May 5, 2017, 16:23 (GMT)
Update paint wire when changing modes
May 5, 2017, 16:08 (GMT)
Implement overridable scene render settings

This add a new set of (possible) render settings that can be defined at
the scene level and overridable at the scene layer level.

Once we get workspaces we can either add workspace inbetween scene and
scene layer evaluation. Or to replace layer settings, to avoid extra
confusion to users.

An example of this setting is "samples", as implemented now for the clay
engine.
Revision 741d848 by Luca Rood (master)
May 5, 2017, 15:59 (GMT)
Fix crash with no active object
May 5, 2017, 15:54 (GMT)
Cycles: Fix access array index of -1 in SSS and volume split kernels
May 5, 2017, 14:54 (GMT)
Cycles: Cleanup, indentation
May 5, 2017, 14:29 (GMT)
Check zdepth to avoid strokes in back of camera

Do not draw if the stroke ison back of the point of view.
May 5, 2017, 14:19 (GMT)
MakeLocal: fix bad (missing) handling of proxy_from uglyness.

Those shall not be considered while checking whether a to-be-made-local
ID will end up fully local, or still be partially used by linked data...
Even less since we already do have special handling of proxies later.

Fixes main remaining issue found with 04_01_H.lighting.blend Agent327
file, and allows us to switch back to optimized post-processing in
make_local code.
May 5, 2017, 14:19 (GMT)
Add a new LOOPBACK flag to libquery's callbacks.

That one tags those ugly little 'from' ID pointers (shape keys and
proxies), which point back from used to user ID, and require a lot of
special care in data-block management...
Revision 872d899 by Luca Rood (master)
May 5, 2017, 13:53 (GMT)
Clean up weight/vertex painting code

Now passing selection state instead of colors for the wire/face mask
overlay thing. Also added masking indication on the faces in vertex
paint.
May 5, 2017, 11:50 (GMT)
Masks: Fix broken animation after adding primitives

Was missing mask shape initialization.

Not ideal from the CPU ticks point of view, but will work for now.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021