May 6, 2017, 04:19 (GMT) |
bmesh: use 'uint' instead of 'unsigned int' no functional changes. |
May 6, 2017, 01:13 (GMT) |
Cleanup: line length, use const struct members |
May 5, 2017, 23:50 (GMT) |
Fix crash when loading .blend with multiple scenes |
May 5, 2017, 23:34 (GMT) |
Add missing weight paint vertex shader |
May 5, 2017, 19:46 (GMT) |
May 5, 2017, 19:42 (GMT) |
Fix unfreed IDProperties, caused by branch merges |
May 5, 2017, 19:40 (GMT) |
Merge branch 'blender2.8' into workspaces Conflicts: source/blender/blenloader/intern/readfile.c source/blender/blenloader/intern/versioning_280.c |
Revision c468922 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 5, 2017, 18:15 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
May 5, 2017, 17:32 (GMT) |
Fix all objects being selected when opening pre-2.80 files Caused by rBe87ddda149b. Selecting objects shouldn't be done in such a low level function anyway (IMHO). Made sure duplicating objects still works correctly. |
May 5, 2017, 16:23 (GMT) |
Pass selection to weight paint vert overlay instead of colors |
May 5, 2017, 16:23 (GMT) |
Update paint wire when changing modes |
May 5, 2017, 16:08 (GMT) |
Implement overridable scene render settings This add a new set of (possible) render settings that can be defined at the scene level and overridable at the scene layer level. Once we get workspaces we can either add workspace inbetween scene and scene layer evaluation. Or to replace layer settings, to avoid extra confusion to users. An example of this setting is "samples", as implemented now for the clay engine. |
May 5, 2017, 15:59 (GMT) |
Fix crash with no active object |
May 5, 2017, 15:54 (GMT) |
Cycles: Fix access array index of -1 in SSS and volume split kernels |
May 5, 2017, 14:54 (GMT) |
Cycles: Cleanup, indentation |
Revision 5d8ef4e by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 5, 2017, 14:29 (GMT) |
Check zdepth to avoid strokes in back of camera Do not draw if the stroke ison back of the point of view. |
May 5, 2017, 14:19 (GMT) |
MakeLocal: fix bad (missing) handling of proxy_from uglyness. Those shall not be considered while checking whether a to-be-made-local ID will end up fully local, or still be partially used by linked data... Even less since we already do have special handling of proxies later. Fixes main remaining issue found with 04_01_H.lighting.blend Agent327 file, and allows us to switch back to optimized post-processing in make_local code. |
May 5, 2017, 14:19 (GMT) |
Add a new LOOPBACK flag to libquery's callbacks. That one tags those ugly little 'from' ID pointers (shape keys and proxies), which point back from used to user ID, and require a lot of special care in data-block management... |
May 5, 2017, 13:53 (GMT) |
Clean up weight/vertex painting code Now passing selection state instead of colors for the wire/face mask overlay thing. Also added masking indication on the faces in vertex paint. |
May 5, 2017, 11:50 (GMT) |
Masks: Fix broken animation after adding primitives Was missing mask shape initialization. Not ideal from the CPU ticks point of view, but will work for now. |
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Master Commits
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