March 17, 2017, 11:25 (GMT) |
added id member variable and cleaned up manta init function |
March 17, 2017, 11:12 (GMT) |
Remote unecessary call to ces_type->callback |
March 17, 2017, 11:01 (GMT) |
Fix new window always duplicating active window instead of selected one Also removed wrong assert. |
March 17, 2017, 10:55 (GMT) |
Cycles: Fix mistake in previous split kernel commits Own stupid mistake. Reported by nirved in IRC, thanks! |
March 17, 2017, 10:41 (GMT) |
Fix 'New Window' operator using name from screen, not layout |
March 17, 2017, 10:04 (GMT) |
fix: redraw dope sheet / action editor when pose bone selection changes |
March 17, 2017, 10:00 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenloader/intern/writefile.c |
March 17, 2017, 09:26 (GMT) |
Cleanup: Use proper indentation |
March 17, 2017, 09:25 (GMT) |
Cycles: Cleanup, indentation |
March 17, 2017, 09:09 (GMT) |
Example panel for a template Just add a single panel to show a template can define it's own panels. |
March 17, 2017, 09:08 (GMT) |
Minor correction to recent commit |
March 17, 2017, 09:02 (GMT) |
Refactor writefile handling of data-blocks. Instead of calling a function looping over whole list of a given ID type, make whole loop over Main in parent function, and call functions writing a single datablock at a time. This design is more in line with all other places in Blender where we handle whole content of Main (including readfile.c), and much more easy to extend and add e.g. some generic processing of IDs before/after writing, etc. From user point, there should be no change at all, only difference is that data-block types won't be saved in same order as before (.blend file specs enforces no order here, so this is not an issue, but it could bug some third party users using other, simplified .blend file reader maybe). Reviewers: sergey, campbellbarton Differential Revision: https://developer.blender.org/D2510 |
March 17, 2017, 08:58 (GMT) |
Cycles: Fix compilation error of LCG RNG |
March 17, 2017, 08:56 (GMT) |
Cycles: Silence strict compiler warning |
March 17, 2017, 05:54 (GMT) |
Cycles: Improve memory usage of CPU split kernel by using smaller global size |
March 17, 2017, 05:54 (GMT) |
Cycles: Fix handling of barriers |
March 17, 2017, 03:57 (GMT) |
fix blenderplayer build after moving Gawain to intern |
March 17, 2017, 03:51 (GMT) |
Gawain: fix compiler warning This function is only used when strict run-time checks are enabled. |
March 17, 2017, 03:49 (GMT) |
Fix critical collision bug Collision object coordinates were not being updated when moving back in time, causing simulation recalculations to somethimes have the collision object only at the final position on the first simulated frame. This also changes collision objects to use static bvh (like the cloth bvh), which should cause a slight performance improvement. |
March 17, 2017, 03:32 (GMT) |
move Gawain library to intern Before now it lived in source/blender/gpu for convenience. Only a few files in the gpu module use Gawain directly. Tested on Mac, time to push and test on Windows. Todo: some CMake magic to make it easy to #include "gawain/some_header.h" from any C or H file. Main problem here is the many editors that include GPU_immediate.h which includes Gawain's immediate.h -- is there a way to avoid changing every editor's CMakeLists? |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021