Blender Git Commit Log

All Blender Git commits.

Page: 3987 / 8462

March 17, 2017, 11:25 (GMT)
added id member variable and cleaned up manta init function
March 17, 2017, 11:12 (GMT)
Remote unecessary call to ces_type->callback
March 17, 2017, 11:01 (GMT)
Fix new window always duplicating active window instead of selected one

Also removed wrong assert.
March 17, 2017, 10:55 (GMT)
Cycles: Fix mistake in previous split kernel commits

Own stupid mistake. Reported by nirved in IRC, thanks!
March 17, 2017, 10:41 (GMT)
Fix 'New Window' operator using name from screen, not layout
March 17, 2017, 10:04 (GMT)
fix: redraw dope sheet / action editor when pose bone selection changes
March 17, 2017, 10:00 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/blenloader/intern/writefile.c
March 17, 2017, 09:26 (GMT)
Cleanup: Use proper indentation
March 17, 2017, 09:25 (GMT)
Cycles: Cleanup, indentation
March 17, 2017, 09:09 (GMT)
Example panel for a template

Just add a single panel to show a template can define it's own panels.
March 17, 2017, 09:08 (GMT)
Minor correction to recent commit
March 17, 2017, 09:02 (GMT)
Refactor writefile handling of data-blocks.

Instead of calling a function looping over whole list of a given ID
type, make whole loop over Main in parent function, and call functions
writing a single datablock at a time.

This design is more in line with all other places in Blender where we
handle whole content of Main (including readfile.c), and much more easy
to extend and add e.g. some generic processing of IDs before/after
writing, etc.

From user point, there should be no change at all, only difference is
that data-block types won't be saved in same order as before (.blend
file specs enforces no order here, so this is not an issue, but it could
bug some third party users using other, simplified .blend file reader maybe).

Reviewers: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D2510
March 17, 2017, 08:58 (GMT)
Cycles: Fix compilation error of LCG RNG
March 17, 2017, 08:56 (GMT)
Cycles: Silence strict compiler warning
Revision 2cae585 by Mai Lavelle (master)
March 17, 2017, 05:54 (GMT)
Cycles: Improve memory usage of CPU split kernel by using smaller global size
Revision 60a344b by Mai Lavelle (master)
March 17, 2017, 05:54 (GMT)
Cycles: Fix handling of barriers
Revision 63fb57f by Mike Erwin (master)
March 17, 2017, 03:57 (GMT)
fix blenderplayer build after moving Gawain to intern

Revision c669bf1 by Mike Erwin (master)
March 17, 2017, 03:51 (GMT)
Gawain: fix compiler warning

This function is only used when strict run-time checks are enabled.
March 17, 2017, 03:49 (GMT)
Fix critical collision bug

Collision object coordinates were not being updated when moving back in
time, causing simulation recalculations to somethimes have the collision
object only at the final position on the first simulated frame.

This also changes collision objects to use static bvh (like the cloth
bvh), which should cause a slight performance improvement.
Revision 4452bea by Mike Erwin (master)
March 17, 2017, 03:32 (GMT)
move Gawain library to intern

Before now it lived in source/blender/gpu for convenience. Only a few files in the gpu module use Gawain directly.

Tested on Mac, time to push and test on Windows.

Todo: some CMake magic to make it easy to
#include "gawain/some_header.h"
from any C or H file. Main problem here is the many editors that include GPU_immediate.h which includes Gawain's immediate.h -- is there a way to avoid changing every editor's CMakeLists?
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021