February 15, 2017, 11:28 (GMT) |
Clay Engine: drawaxis names drawn with shaders & instance |
February 15, 2017, 11:28 (GMT) |
Clay Engine: Fix empty drawing |
February 15, 2017, 11:28 (GMT) |
Clay Engine: new draw_view.c containing all dynamic drawing routines. |
February 15, 2017, 11:28 (GMT) |
Viewport: Ported info drawing to from legacy code. |
February 15, 2017, 11:28 (GMT) |
Clay Engine: Added immUniform functions... for vec3 arrays and matrix4. |
February 15, 2017, 11:12 (GMT) |
Layer Unittest: use macro for tests |
February 15, 2017, 04:48 (GMT) |
UI: Wireframe modifier- make crease grayed out when disabled |
February 15, 2017, 03:17 (GMT) |
Comments: notes on polyfill2d, minor corrections |
February 14, 2017, 20:38 (GMT) |
Multi-Window support: Store screen-types per workspace |
February 14, 2017, 20:13 (GMT) |
Use parenthesis for bit shifts |
February 14, 2017, 20:13 (GMT) |
Remove unused `weight_components` |
February 14, 2017, 20:13 (GMT) |
Use poll callback to disable bind operator instead of Python |
February 14, 2017, 17:21 (GMT) |
Sorted BaseLegacy > Base convertions Including bring back UV Edit show other objects |
February 14, 2017, 17:21 (GMT) |
Layer DNA_scene_types _NEW defines, protect macro parameters |
February 14, 2017, 17:21 (GMT) |
Layer Macros: create the instance as part of the macro Instead of pre-initializing an instance prior to the macro, we do it as part of the macro itself now. |
February 14, 2017, 17:21 (GMT) |
Layers: Unittesting - make them granular Some tests may break Blender, which makes the entire unittest routine to fail. They are now I isolate the tests into individual files Kudos to Sybren Stüvel and Sergey Sharybin for the advice. Note: at the moment test_link.py is failing (since a41bbfb7) |
February 14, 2017, 16:02 (GMT) |
Mesh: Solve incorrect result of mesh.split_faces() This function was keeping original edges and was creating some extra vertices which is not something we are really looking forward to, |
February 14, 2017, 15:27 (GMT) |
Mesh: Cleanup, use shorter version of loop |
February 14, 2017, 15:27 (GMT) |
Mesh: Use faster calculation of previous loop |
February 14, 2017, 13:35 (GMT) |
Immediate Mode: make triangles smooth again Instead of bothering with matrix transformations, I am simply adding the jitter to the vertices. Related to: rB31a21135cf72c8623be7f5aee2bfdac983ceae2e |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021