Blender Git Commit Log

All Blender Git commits.

Page: 4050 / 8462

February 15, 2017, 11:28 (GMT)
Clay Engine: drawaxis names drawn with shaders & instance
February 15, 2017, 11:28 (GMT)
Clay Engine: Fix empty drawing
February 15, 2017, 11:28 (GMT)
Clay Engine: new draw_view.c containing all dynamic drawing routines.
February 15, 2017, 11:28 (GMT)
Viewport: Ported info drawing to from legacy code.
February 15, 2017, 11:28 (GMT)
Clay Engine: Added immUniform functions...

for vec3 arrays and matrix4.
February 15, 2017, 11:12 (GMT)
Layer Unittest: use macro for tests
February 15, 2017, 04:48 (GMT)
UI: Wireframe modifier- make crease grayed out when disabled
February 15, 2017, 03:17 (GMT)
Comments: notes on polyfill2d, minor corrections
February 14, 2017, 20:38 (GMT)
Multi-Window support: Store screen-types per workspace
February 14, 2017, 20:13 (GMT)
Use parenthesis for bit shifts
February 14, 2017, 20:13 (GMT)
Remove unused `weight_components`
February 14, 2017, 20:13 (GMT)
Use poll callback to disable bind operator instead of Python
February 14, 2017, 17:21 (GMT)
Sorted BaseLegacy > Base convertions

Including bring back UV Edit show other objects
February 14, 2017, 17:21 (GMT)
Layer DNA_scene_types _NEW defines, protect macro parameters
February 14, 2017, 17:21 (GMT)
Layer Macros: create the instance as part of the macro

Instead of pre-initializing an instance prior to the macro, we do it as part of the macro itself now.
February 14, 2017, 17:21 (GMT)
Layers: Unittesting - make them granular

Some tests may break Blender, which makes the entire unittest routine to fail.
They are now I isolate the tests into individual files

Kudos to Sybren Stüvel and Sergey Sharybin for the advice.

Note: at the moment test_link.py is failing (since a41bbfb7)
February 14, 2017, 16:02 (GMT)
Mesh: Solve incorrect result of mesh.split_faces()

This function was keeping original edges and was creating some
extra vertices which is not something we are really looking
forward to,
February 14, 2017, 15:27 (GMT)
Mesh: Cleanup, use shorter version of loop
February 14, 2017, 15:27 (GMT)
Mesh: Use faster calculation of previous loop
February 14, 2017, 13:35 (GMT)
Immediate Mode: make triangles smooth again

Instead of bothering with matrix transformations, I am simply adding the jitter to the vertices.

Related to: rB31a21135cf72c8623be7f5aee2bfdac983ceae2e
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021