Blender Git Loki

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Revision a161d45 by Mike Erwin (master)
February 11, 2017, 05:02 (GMT)
add builtin GPU_SHADER_KEYFRAME_DIAMOND

Now we can draw keyframe markers as point sprites, with fewer draw calls and state changes.

Based on the builtin shader for round points with anti-aliased outline. This one is more pointy.
February 11, 2017, 03:38 (GMT)
Cycles Denoising: Rename variables for consistency and move them out of KernelData
February 11, 2017, 03:38 (GMT)
Cycles Denoising: Remove denoising-after-rendering functions
February 11, 2017, 03:38 (GMT)
Cycles Denoising: Remove standalone denoising Python API function
Revision f7b1b87 by Mike Erwin (master)
February 11, 2017, 03:27 (GMT)
Gawain: minor cleanup

February 10, 2017, 23:43 (GMT)
OpenGL immediate mode: drawarmature.c

Changed the color function to output a float[4] to use with shaders.
Temporary leaving the UI_ThemeColor/glColor function.
Porting draw_bone_octahedral (wire) to Batch API.
February 10, 2017, 23:43 (GMT)
Gawain : Added Batch_init()

to init a batch without allocating memory
February 10, 2017, 23:43 (GMT)
OpenGL immediate mode: interface_draw.c (cont)

ui_draw_but_TRACKPREVIEW

Changed stipple shader usage to a bunch of GL_LINES with flat color

OpenGL immediate mode: interface_draw.c (end)

Eradicate leftover legacy functions.
Fix a crash with histogram resolution.
February 10, 2017, 23:42 (GMT)
OpenGL immediate mode: Added replacement for glaDrawPixelsTex_*
February 10, 2017, 23:42 (GMT)
OpenGL immediate mode: interface_draw.c (cont)

ui_draw_but_CURVE
February 10, 2017, 23:42 (GMT)
cleanup from recent commits

coding style, float literals

Converted some (expr / literal) to (expr * literal) where it does not impact readability.

Simplified a few function calls.
February 10, 2017, 23:39 (GMT)
OpenGL immediate mode: clip_graph_draw.c

Part of T49043 and T49042
February 10, 2017, 23:39 (GMT)
OpenGL immediate mode: gluSphere replacement

Updated interface_draw.c to use the new sphere batch.
February 10, 2017, 23:39 (GMT)
OpenGL immediate mode: fix Waveform Font color
February 10, 2017, 23:39 (GMT)
OpenGL immediate mode: interface_draw.c (cont)

ui_draw_but_COLORBAND
Introduced a new checker shader to be used mostly on transparent areas.

OpenGL immediate mode: interface_draw.c (cont)

ui_draw_but_UNITVEC
Introduced a new shader to be used for simple lighting.
February 10, 2017, 23:36 (GMT)
OpenGL immediate mode: Convert leftover UI_ThemeColor calls

Some `UI_ThemeColor` calls were left in converted files, in some cases
because they were just overlooked, and in the case of text drawing,
because the new BLF color functions were not yet implemented at the
time of conversion.

Also converted one `drawcircball` call that was left in
transform_constraints.c

Part of T49043
February 10, 2017, 23:18 (GMT)
fix clang warning

uninitialized variable (glGen functions set the value)
February 10, 2017, 23:18 (GMT)
OpenGL immediate mode: uvedit_draw.c

Still has one `UI_ThemeColor` call, because drawing is happening in a DM
drawing callback which hasn't been converted yet.

Also has some old gl calls that are #ifdef'ed out.

This also changes active face drawing in UVs from stippled to a solid
color, which makes active faces much more visible, and also looks nicer.
The same should probably be done for active face drawing in the 3d view.
(has been discussed with merwin on IRC)

Part of T49043
February 10, 2017, 21:52 (GMT)
OpenGL immediate mode: drawarmature.c

Changed the color function to output a float[4] to use with shaders.
Temporary leaving the UI_ThemeColor/glColor function.
Porting draw_bone_octahedral (wire) to Batch API.
February 10, 2017, 21:50 (GMT)
Use dummy versionning numbers for missing libraries.

We now assert that we now file version of libraries (needed for
do_version after linking step), so for missing libraries, set dummy
numbers (using version of main .blend file actually).
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021