Revision af0f983 by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) February 10, 2017, 21:48 (GMT) |
Merge branch 'blender2.8' into workspaces |
February 10, 2017, 21:43 (GMT) |
Gawain : Added Batch_init() to init a batch without allocating memory |
February 10, 2017, 21:11 (GMT) |
Added support for correct Oculus DK1 and DK2 shaders with additional Generic shader (which could/should work for most other HMD's) Shaders can be changed in options so you can pick a shader that matches your device |
February 10, 2017, 19:46 (GMT) |
Use OBACT_NEW to show the object edit mode |
February 10, 2017, 17:10 (GMT) |
De-duplicate min/max calculation in F-Curve normalization |
February 10, 2017, 16:58 (GMT) |
OpenGL immediate mode: interface_draw.c (end) Eradicate leftover legacy functions. Fix a crash with histogram resolution. |
February 10, 2017, 16:47 (GMT) |
Cycles Denoising: Remove support for cross-frame denoising |
February 10, 2017, 16:45 (GMT) |
Cycles Denoising: Revert all changes to Cycles Standalone |
February 10, 2017, 16:45 (GMT) |
Cycles Denoising: Enable floating point exceptions in filter code if enabled in CMake |
February 10, 2017, 16:36 (GMT) |
OpenGL immediate mode: interface_draw.c (cont) ui_draw_but_TRACKPREVIEW Changed stipple shader usage to a bunch of GL_LINES with flat color |
February 10, 2017, 16:29 (GMT) |
Complete immUniform functions to support 2float and 3float |
February 10, 2017, 16:28 (GMT) |
Fixed small oops with copy paste |
February 10, 2017, 16:20 (GMT) |
Fixed HMD branch for current master |
February 10, 2017, 15:50 (GMT) |
Merge branch 'master' of git.blender.org:blender into HMD_viewport |
February 10, 2017, 15:13 (GMT) |
OpenGL immediate mode: Added replacement for glaDrawPixelsTex_* |
February 10, 2017, 13:52 (GMT) |
CTests: Initial work to cover Cycles nodes with OpenGL tests Works similar to regular Cycles tests, just does OpenGL render to get output image. Seems to work fine with the only funny effect: Blender window will pop up for each of the tests. This is current limitation of our OpenGL context. Might be changed in the future. |
February 10, 2017, 13:08 (GMT) |
Cleanup: Trailing whitespace |
February 10, 2017, 12:34 (GMT) |
Cycles: Cleanup, move EdgeMap to blender_util it's better place for such an utility structure. Still not fully ideal tho. |
February 10, 2017, 12:34 (GMT) |
Cycles: Make an utility class for edge map Simplifies some logic. |
February 10, 2017, 12:34 (GMT) |
Cycles: Fix pointiness attribute giving wrong results with autosplit Basically made the algorithm to handle vertices with the same coordinate as a single vertex. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021