Blender Git Loki

Kaikki Blender Git kommitit.

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January 24, 2017, 10:49 (GMT)
Install deps: Bump OpenSubdiv version to 3.1.1

Required to have some crash fixes.
January 24, 2017, 08:59 (GMT)
Merge branch 'master' into cycles_disney_brdf
January 24, 2017, 08:28 (GMT)
Renamed the Disney BSDF to Principled BSDF.
January 24, 2017, 08:15 (GMT)
GPencil: Fix unreported animation data missing when change palette name

When a palette was renamed, the animation data was not changed.

This fix is related to commit 196520fe7d81
January 24, 2017, 02:25 (GMT)
Fix regression on sewing springs caused by plasticity
January 24, 2017, 00:10 (GMT)
Use new manual URL
January 23, 2017, 20:10 (GMT)
Update script generating/uploading py API doc to new addresses (docs.blender.org).
January 23, 2017, 19:25 (GMT)
Remove epsilon from velocity conditional.

Also added a comment about the wrong duplicate impulse elimination being
used.
January 23, 2017, 17:36 (GMT)
Clay Material work.
January 23, 2017, 17:11 (GMT)
Merge branch 'master' into blender2.8
January 23, 2017, 17:08 (GMT)
Fix compilation error with legacy depsgraph disabled
January 23, 2017, 16:20 (GMT)
Change workspace allocation string

Makes it easier to grep.
January 23, 2017, 16:18 (GMT)
Fix error on some compiler configurations

Sergey was having compile errors here, I couldn't recreate them though. It actually seems weird that we have to include BLI_utildefines.h before BLI_listbase.h, since the latter one already includes the former. Don't want to bother much with such minor issues though, so let's just make all compilers happy ;)

Patch is by @sergey himself.
January 23, 2017, 11:56 (GMT)
Cycles: Split ShaderData object and shader flags

We started to run out of bits there, so now we separate flags
which came from __object_flags and which are either runtime or
coming from __shader_flags.

Rule now is: SD_OBJECT_* flags are to be tested against new
object_flags field of ShaderData, all the rest flags are to
be tested against flags field of ShaderData.

There should be no user-visible changes, and time difference
should be minimal. In fact, from tests here can only see hardly
measurable difference and sometimes the new code is somewhat
faster (all within a noise floor, so hard to tell for sure).

Reviewers: brecht, dingto, juicyfruit, lukasstockner97, maiself

Differential Revision: https://developer.blender.org/D2428
January 23, 2017, 11:27 (GMT)
Merge branch 'master' into id_override_static
January 23, 2017, 11:14 (GMT)
Cycles: Make object flag names more obvious that hey are object and not shader
January 23, 2017, 11:13 (GMT)
Merge branch 'master' into asset-engine
January 23, 2017, 10:52 (GMT)
Fix strict compiler warning in the gflags code
January 23, 2017, 10:46 (GMT)
Silence strict compiler warnings

Similar thing to other areas where we mix Blender's char with OpenGL API.
January 23, 2017, 10:17 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into render-layers
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021