January 24, 2017, 10:49 (GMT) |
Install deps: Bump OpenSubdiv version to 3.1.1 Required to have some crash fixes. |
January 24, 2017, 08:59 (GMT) |
Merge branch 'master' into cycles_disney_brdf |
January 24, 2017, 08:28 (GMT) |
Renamed the Disney BSDF to Principled BSDF. |
January 24, 2017, 08:15 (GMT) |
GPencil: Fix unreported animation data missing when change palette name When a palette was renamed, the animation data was not changed. This fix is related to commit 196520fe7d81 |
January 24, 2017, 02:25 (GMT) |
Fix regression on sewing springs caused by plasticity |
January 24, 2017, 00:10 (GMT) |
Use new manual URL |
January 23, 2017, 20:10 (GMT) |
Update script generating/uploading py API doc to new addresses (docs.blender.org). |
January 23, 2017, 19:25 (GMT) |
Remove epsilon from velocity conditional. Also added a comment about the wrong duplicate impulse elimination being used. |
January 23, 2017, 17:36 (GMT) |
Clay Material work. |
January 23, 2017, 17:11 (GMT) |
Merge branch 'master' into blender2.8 |
January 23, 2017, 17:08 (GMT) |
Fix compilation error with legacy depsgraph disabled |
Revision 2c40052 by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) January 23, 2017, 16:20 (GMT) |
Change workspace allocation string Makes it easier to grep. |
Revision b2c610c by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) January 23, 2017, 16:18 (GMT) |
Fix error on some compiler configurations Sergey was having compile errors here, I couldn't recreate them though. It actually seems weird that we have to include BLI_utildefines.h before BLI_listbase.h, since the latter one already includes the former. Don't want to bother much with such minor issues though, so let's just make all compilers happy ;) Patch is by @sergey himself. |
January 23, 2017, 11:56 (GMT) |
Cycles: Split ShaderData object and shader flags We started to run out of bits there, so now we separate flags which came from __object_flags and which are either runtime or coming from __shader_flags. Rule now is: SD_OBJECT_* flags are to be tested against new object_flags field of ShaderData, all the rest flags are to be tested against flags field of ShaderData. There should be no user-visible changes, and time difference should be minimal. In fact, from tests here can only see hardly measurable difference and sometimes the new code is somewhat faster (all within a noise floor, so hard to tell for sure). Reviewers: brecht, dingto, juicyfruit, lukasstockner97, maiself Differential Revision: https://developer.blender.org/D2428 |
January 23, 2017, 11:27 (GMT) |
Merge branch 'master' into id_override_static |
January 23, 2017, 11:14 (GMT) |
Cycles: Make object flag names more obvious that hey are object and not shader |
January 23, 2017, 11:13 (GMT) |
Merge branch 'master' into asset-engine |
January 23, 2017, 10:52 (GMT) |
Fix strict compiler warning in the gflags code |
January 23, 2017, 10:46 (GMT) |
Silence strict compiler warnings Similar thing to other areas where we mix Blender's char with OpenGL API. |
January 23, 2017, 10:17 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into render-layers |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021