December 7, 2021, 18:01 (GMT) |
Build: remove Cycles CUDA/HIP/OPTIX build options on macOS So those device types are not listed in the preferences. Metal will be added instead as the only option. |
December 7, 2021, 18:01 (GMT) |
Fix T93418: Cycles shadow terminator Geometry Offset artifacts with translucency Differential Revision: https://developer.blender.org/D13468 |
December 7, 2021, 17:50 (GMT) |
Cycles: Reintroduce device-only memory handling that got lost in Cycles X merge Somehow only a part of rBf4f8b6dde32b0438e0b97a6d8ebeb89802987127 ended up in Cycles X, causing the issue that commit fixed, "OPTIX_ERROR_INVALID_VALUE" when the system is out of memory, to show up again. This adds the missing changes to fix that problem. Maniphest Tasks: T93620 Differential Revision: https://developer.blender.org/D13488 |
December 7, 2021, 17:42 (GMT) |
USD export: Skel Root validation. Added function for verifying that skinned prims and skeletons are properly grouped under a common SkelRoot. Also added a Fix Skel Root export option to attempt to fix the hierarchy if the Skel Root is invalid. |
December 7, 2021, 17:25 (GMT) |
USD export: avoid creating redundant root prim. If a root prim path is set in the params, now checking if a root object matching the root path name already exists in the Blender scene. Clearing the root prim path in the params and printing a warning if it does. This is to avoid prepending the root prim path redundantly. |
December 7, 2021, 16:47 (GMT) |
Cycles: add Metal device type to `device_type_for_description` Add a `DEVICE_METAL` case to the enum-value-to-string mapping function. |
December 7, 2021, 16:46 (GMT) |
Cycles: fix build on non-Apple systems Skip compiling `metal.mm` unless `WITH_CYCLES_DEVICE_METAL` is enabled. |
December 7, 2021, 16:07 (GMT) |
Geometry Nodes: Edge Neighbors Node Creates a new Edge Neighbors node which outputs a field containing the number of faces connected to each edge. Differential Revision: https://developer.blender.org/D13493 |
December 7, 2021, 15:52 (GMT) |
Cycles: Metal host-side code This patch adds the Metal host-side code: - Add all core host-side Metal backend files (device_impl, queue, etc) - Add MetalRT BVH setup files - Integrate with Cycles device enumeration code - Revive `path_source_replace_includes` in util/path (required for MSL compilation) This patch also includes a couple of small kernel-side fixes: - Add an implementation of `lgammaf` for Metal [Nemes, Gerg? (2010), "New asymptotic expansion for the Gamma function", Archiv der Mathematik](https://users.renyi.hu/~gergonemes/) - include "work_stealing.h" inside the Metal context class because it accesses state now Ref T92212 Reviewed By: brecht Maniphest Tasks: T92212 Differential Revision: https://developer.blender.org/D13423 |
December 7, 2021, 15:49 (GMT) |
Merge branch 'master' into subdivision_work |
December 7, 2021, 14:45 (GMT) |
Merge branch 'master' into temp-gpu-image-engine |
Revision fb762ee by Alexander Gavrilov (blender-v2.93-release) December 7, 2021, 14:43 (GMT) |
Fix T92043: Relax/Push Pose does nothing for quaternion rotation. As can be confirmed by checking generic code for this operation, it is supposed to blend between the result of Breakdown based on actual frame range, and the current pose. However for some reason the quaternion specific code was blending between the current pose and the current keyframed pose. This means that the operation does nothing if invoked without modifying the pose first. This rewrites the code to match the non-quaternion behavior. Differential Revision: https://developer.blender.org/D13030 |
December 7, 2021, 14:37 (GMT) |
Geometry Nodes: new Geometry to Instance node This adds a new Geometry to Instance node that turns every connected input geometry into an instance. Those instances can for example be used in the Instance on Points node. Differential Revision: https://developer.blender.org/D13500 |
December 7, 2021, 14:35 (GMT) |
Use instance data to solve memory leak. |
December 7, 2021, 14:22 (GMT) |
Geometry Nodes: move type conversions to blenkernel The type conversions do not depend on other files in the nodes module. Furthermore we want to use the conversions in the geometry module without creating a dependency to the nodes module there. |
Revision ef381ff by Campbell Barton (blender-v2.93-release) December 7, 2021, 14:14 (GMT) |
Fix T93563: Crash subdividing with overlapping tri and quad The first loop was left out when finding the split edge boundary. Error from f2138686d9d8c105ebf8884774fd7e4d8ff239a1. |
December 7, 2021, 14:11 (GMT) |
Fix T93353: Reload Library Override file loses Constraints, take II. When adding `INSERT` operations over RNACollection items, rna diffing code did not properly report the properties as not being equals. This in turn triggered the 'purge unused exiting override properties' mechanism, thus deleting the exitsting (valid) insert override property operation. NOTE: This should also be backported to 2.93, and probably 2.83. Reviewed By: sybren, jbakker Maniphest Tasks: T93353 Differential Revision: https://developer.blender.org/D13426 |
December 7, 2021, 14:09 (GMT) |
Cleanup: Add macro and functions for node storage The `node_storage` functions to retrieve const and mutable structs from a node are generated by a short macro that can be placed at the top of each relevant file. I use this in D8286 to make code snippets in the socket declarations much shorter, but I thought it would be good to use it consistently everywhere else too. The functions are also useful to avoid copy and paste errors, like the one corrected in the cylinder node in this commit. Differential Revision: https://developer.blender.org/D13491 |
December 7, 2021, 14:07 (GMT) |
Fix T89564: Spline IK breaks when it is far away from the world origin The isect_line_sphere algorithm became very imprecise when the line and the sphere were reasonably far away from the world origin. This would lead to no intersections being reported even if there was a guaranteed intersection (line crossing from inside the sphere to the outside). To fix this we now use the secant root finding method to get an intersection point. This is much more stable and robust it seems. |
December 7, 2021, 13:25 (GMT) |
Fix T93467: Use world bg color for pose library previews Use the World viewport color when rendering pose library previews. The World's viewport color is chosen instead of the World shading nodes, as the latter would require rendering with `OB_RENDER` (instead of `OB_SOLID`), which would take considerably longer. Manifest Task: T93467 Reviewed By: sybren Differential Revision: https://developer.blender.org/D13470 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021