Blender Git Loki

Kaikki Blender Git kommitit.

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July 8, 2021, 07:55 (GMT)
Merge branch 'master' into temp-socket-inspection
July 8, 2021, 07:31 (GMT)
adaptive_cloth: fix: Mesh: delete_face(): wrong starting index
July 8, 2021, 07:30 (GMT)
Simplify group node extension handler function.

Use a common function for handling the "extension" socket in group
input/output nodes.
July 8, 2021, 06:54 (GMT)
adaptive_cloth: MeshIO: DNA Mesh: combine repeating UVs
July 8, 2021, 03:31 (GMT)
Cleanup: spelling
July 8, 2021, 03:21 (GMT)
CMake: add missing headers, sort file lists
July 8, 2021, 00:40 (GMT)
Merge branch 'usd_skel_export' of https://gitlab-master.nvidia.com/omniverse/blender into omniverse
July 8, 2021, 00:37 (GMT)
USD armature export option off by default.

Since the Armature export feature is a not yet fully developed,
I labelled this option as experimental and disabled it by
default.
July 8, 2021, 00:15 (GMT)
Fix crash displaying the sequencer without a valid 'scene->ed'

Regression in 45d54ea67f9440d1c4ef89b3257ee92159de2599
July 7, 2021, 23:41 (GMT)
Docs: Fix minor incorrect syntax errors

This patch fixes the incorrect syntax in documentations.

Reviewed By: Blendify

Differential Revision: https://developer.blender.org/D11822
July 7, 2021, 23:33 (GMT)
Cleanup: Consolidate tablet walk mode rotate factors.

Walk rotate speed for tablets was being modified at runtime by scaling
the user preference mouse_speed by a constant factor; this consolidates
scaling into the the compile time tablet scale factor in walkApply.

No change in behavior.
July 7, 2021, 21:40 (GMT)
Change USD export option defaults.

Turn off vertex group and face map USD export
options by default, to reduce file size.
July 7, 2021, 21:29 (GMT)
USD skel export format fixes.
July 7, 2021, 21:06 (GMT)
USD skinned mesh export: set armature edit mode.

Updated USDSkinnedMeshWriter to enable the armature edit
mode to ensure mesh is saved in its rest position. This
seems to be more reliable than the previous code, which
was calling BKE_pose_where_is() on the armature object.
July 7, 2021, 18:29 (GMT)
Merge branch 'master' into asset-greasepencil
July 7, 2021, 17:49 (GMT)
Cleanup: Remove wrong File Browser comment

Accidentally included this in rB01e1944cd455, it came from a merge
conflict.
July 7, 2021, 17:38 (GMT)
Cleanup: Correct comment in earlier commit (f4cb3ccd9c07)

Comment was based on an older version of the patch.
July 7, 2021, 17:26 (GMT)
Cleanup: Code-style correction in Ghost (Clang-format)
July 7, 2021, 17:24 (GMT)
Assets: Keep assets active after renaming, ensure they are scrolled into view

When renaming an ID somewhere in the UI after marking it as asset, it would
often get lost in the Asset Browser (scrolled out of view). It would also get
deactivated.
This patch makes sure that if an asset is active whose ID gets renamed, it is
kept active and visible. That is important for a fast, uninterrupted asset
creation workflow, where users often rename assets while working in the asset
browser.

Old code stored the new file-name to identify a file after re-reading the
file-list after the rename. For assets that doesn't work because there may be
multiple assets with the same name. Here the simple solution of just storing
the pointer to the renamed ID is chosen, rather than relying on the file-name
in this case. (Should be fine with undo, since the ID * reference is short
lived, it's not stored over possible undo steps. If it turns out to have
issues, I rather switch to a rename_id_uuid, but keep that separate from the
file->uid).

Reviewed by: Sybren St�vel

Differential Revision: https://developer.blender.org/D11119
July 7, 2021, 16:55 (GMT)
MSVC: Fix build issue with TBB

TBB includes in windows.h which will by
default define min/max macro's by default,
which collide with stl's min/mac functions.

this change instructs windows.h not to
add the offending macros
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021