Revision 48dc0c6 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 22, 2021, 06:59 (GMT) |
solidify_extrude_generaly working. |
Revision 48fc1bd by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 22, 2021, 06:59 (GMT) |
- working with data from node |
Revision 0291553 by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 22, 2021, 06:59 (GMT) |
- added basic support for input data |
Revision 7026eca by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 22, 2021, 06:59 (GMT) |
moved solidify to Blender Kernel |
Revision a33076f by Fabian Schempp (gsoc-2021-porting-modifiers-to-nodes-solidify, soc-2021-porting-modifiers-to-nodes_all) June 22, 2021, 06:59 (GMT) |
makeing node and modifier working with solidify kernel version. |
June 22, 2021, 06:55 (GMT) |
adaptive_cloth: mesh: add empty elements |
June 22, 2021, 06:55 (GMT) |
adaptive_cloth: mesh elements, better constructors |
June 22, 2021, 05:59 (GMT) |
3D View: adjust order of planes for occlusion check Move far plane last since it's the least likely to intersect edges. |
June 22, 2021, 05:57 (GMT) |
Blender v2.93.1 release version bump. |
June 22, 2021, 05:43 (GMT) |
Cleanup: fixed some issues with collision display and formatted the code No functional changes |
June 22, 2021, 05:38 (GMT) |
OptiX: select BVH build options from Scene params Currently, the OptiX BVH build options are selected based on whether we are in background mode (final renders) or not (viewport renders). In background mode, the BVH is built for fast path tracing and low memory footprint, while in viewport, it is built for fast updates. However, on platforms without OpenGL support, the background flag is always set to true and prevents using fast BVH builds in the viewport. Now, the BVH options derive from the Scene BVH settings: * if BVH is static, a fast to trace BVH is built * if BVH is dynamic, a fast to update BVH is built Reviewed By: #cycles, brecht Differential Revision: https://developer.blender.org/D11154 |
June 22, 2021, 04:23 (GMT) |
Cleanup: comment use C comment-blocks for GHOST_Types.h Also use full sentences, and correct typos. |
June 22, 2021, 04:23 (GMT) |
Cleanup: spelling |
June 22, 2021, 04:23 (GMT) |
Cleanup: use early return for selection callbacks |
June 22, 2021, 04:23 (GMT) |
Fix bone select failing with end-points outside the view Apply the same fix for T32214 (edge-select failing) to bones which also failed when their end-points were outside of the view. - Add V3D_PROJ_TEST_CLIP_CONTENT support for edit & pose bone iterator and use for selection operators. - Remove unnecessarily complicated checks with pose-mode lasso tagging. - Correct error in pose-mode LassoSelectUserData.is_changed (currently harmless as it's not read back). |
June 22, 2021, 04:07 (GMT) |
Cleanup: Use "size" instead of "points_len" in spline code Previously this was mostly consistent, but not completely. It's helpful to use the same name for the same meaning everywhere in this area. |
June 22, 2021, 04:02 (GMT) |
Cleanup: Rename variables, use shorter names `src` and `dst` are perfectly clear, and avoid repeating unecessary characters when writing the variables many times, allowing more space for everything else. |
June 22, 2021, 02:37 (GMT) |
Added support for shape preserving cuts |
June 22, 2021, 02:29 (GMT) |
UI: Sequencer: add refresh_all operator to all sequencer view menus This commit piggybacks on rB3e695a27cdfad560d0b28e742cfa069d098200d6 |
June 22, 2021, 02:20 (GMT) |
Update CacheFile comments. Removed obsolete references to Alembic, as the CacheFile code is now used for USD archives as well. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021