Blender Git Commit Log

All Blender Git commits.

Page: 525 / 8462

June 22, 2021, 06:59 (GMT)
solidify_extrude_generaly working.
June 22, 2021, 06:59 (GMT)
- working with data from node
June 22, 2021, 06:59 (GMT)
- added basic support for input data
June 22, 2021, 06:59 (GMT)
moved solidify to Blender Kernel
June 22, 2021, 06:59 (GMT)
makeing node and modifier working with solidify kernel version.
June 22, 2021, 06:55 (GMT)
adaptive_cloth: mesh: add empty elements
June 22, 2021, 06:55 (GMT)
adaptive_cloth: mesh elements, better constructors
June 22, 2021, 05:59 (GMT)
3D View: adjust order of planes for occlusion check

Move far plane last since it's the least likely to intersect edges.
June 22, 2021, 05:57 (GMT)
Blender v2.93.1 release version bump.
June 22, 2021, 05:43 (GMT)
Cleanup: fixed some issues with collision display and formatted the code
No functional changes
June 22, 2021, 05:38 (GMT)
OptiX: select BVH build options from Scene params

Currently, the OptiX BVH build options are selected based on whether
we are in background mode (final renders) or not (viewport renders).
In background mode, the BVH is built for fast path tracing and low
memory footprint, while in viewport, it is built for fast updates.

However, on platforms without OpenGL support, the background flag is
always set to true and prevents using fast BVH builds in the viewport.

Now, the BVH options derive from the Scene BVH settings:
* if BVH is static, a fast to trace BVH is built
* if BVH is dynamic, a fast to update BVH is built

Reviewed By: #cycles, brecht

Differential Revision: https://developer.blender.org/D11154
June 22, 2021, 04:23 (GMT)
Cleanup: comment use C comment-blocks for GHOST_Types.h

Also use full sentences, and correct typos.
June 22, 2021, 04:23 (GMT)
Cleanup: spelling
June 22, 2021, 04:23 (GMT)
Cleanup: use early return for selection callbacks
June 22, 2021, 04:23 (GMT)
Fix bone select failing with end-points outside the view

Apply the same fix for T32214 (edge-select failing) to bones
which also failed when their end-points were outside of the view.

- Add V3D_PROJ_TEST_CLIP_CONTENT support for edit & pose bone iterator
and use for selection operators.
- Remove unnecessarily complicated checks with pose-mode lasso tagging.
- Correct error in pose-mode LassoSelectUserData.is_changed
(currently harmless as it's not read back).
Revision e1d6219 by Hans Goudey (master)
June 22, 2021, 04:07 (GMT)
Cleanup: Use "size" instead of "points_len" in spline code

Previously this was mostly consistent, but not completely. It's helpful
to use the same name for the same meaning everywhere in this area.
Revision dc3b760 by Hans Goudey (master)
June 22, 2021, 04:02 (GMT)
Cleanup: Rename variables, use shorter names

`src` and `dst` are perfectly clear, and avoid repeating unecessary
characters when writing the variables many times, allowing more space
for everything else.
June 22, 2021, 02:37 (GMT)
Added support for shape preserving cuts
June 22, 2021, 02:29 (GMT)
UI: Sequencer: add refresh_all operator to all sequencer view menus

This commit piggybacks on rB3e695a27cdfad560d0b28e742cfa069d098200d6
June 22, 2021, 02:20 (GMT)
Update CacheFile comments.

Removed obsolete references to Alembic, as
the CacheFile code is now used for USD
archives as well.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021