Blender Git Loki

Kaikki Blender Git kommitit.

Page: 541 / 8462

June 20, 2021, 15:50 (GMT)
Changed data initialization to fix warning
June 20, 2021, 15:34 (GMT)
Twist Brush: Scale brush tip space per vertex
June 20, 2021, 15:21 (GMT)
Twist Brush: Deform rotation space
June 20, 2021, 15:12 (GMT)
Twist Brush: Rotate in brush tip space
June 20, 2021, 14:46 (GMT)
Merge branch 'master' into sculpt-dev
June 20, 2021, 14:31 (GMT)
Merge branch 'master' into soc-2021-vse-strip-thumbnails
June 20, 2021, 14:30 (GMT)
Thumbnail Cache fix : thumbs get loaded and not cleared when preview on
June 20, 2021, 14:05 (GMT)
Docs: improve poly_to_tri_count doc-string

It wasn't obvious this can be used for calculating the triangle index
from the polygon and loop index.
June 20, 2021, 13:59 (GMT)
Cleanup: use eSpace_Type enum type
June 20, 2021, 13:59 (GMT)
Cleanup: remove contents of endif() in cmake

This convention is no longer used for Blender's CMake files.
June 20, 2021, 11:17 (GMT)
Merge branch 'master' into cycles-x
June 20, 2021, 07:21 (GMT)
Cleanup: make BKE_mesh_loops_to_tessdata a static function
June 20, 2021, 07:18 (GMT)
Docs: add additional notes on tessellation, update comments
June 20, 2021, 06:54 (GMT)
Sculpt dyntopo: Don't calculate curvature info in topology rake if curvature
mode is not enabled.
June 20, 2021, 04:39 (GMT)
Mesh: optimize object mode face tessellation

- Multi-thread BKE_mesh_recalc_looptri.

- Add BKE_mesh_recalc_looptri_with_normals,
this skips having to calculate normals for ngons.

Exact performance depends on number of faces, size of ngons and
available CPU cores.

For high poly meshes the isolated improvement to BKE_mesh_recalc_looptri
in my tests was between 6.7x .. 25.0x, with the largest gains seen in
meshes containing ngons with many sides.

The overall speedup for high poly meshes containing quads and triangles
is only ~20% although ngon heavy meshes can be much faster.
June 20, 2021, 04:39 (GMT)
Mesh: minor optimization to concave quad check for tessellation

Use the face normal (when available) for a faster concave quad test.
June 20, 2021, 03:12 (GMT)
Cleanup: clang-format
June 19, 2021, 23:28 (GMT)
EEVEE: Cleanup: Replace lighting evaluation macro by functions

The functions need to be declared before main as prototypes.
The appended libs will use the resources (textures, UBOs) defined at
global scope.

This removes a bit of code duplication and some long macros.
June 19, 2021, 22:24 (GMT)
Generate unique names for output attributes.
June 19, 2021, 20:12 (GMT)
Merge branch 'master' into sculpt-dev
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021