June 20, 2021, 15:50 (GMT) |
Changed data initialization to fix warning |
June 20, 2021, 15:34 (GMT) |
Twist Brush: Scale brush tip space per vertex |
June 20, 2021, 15:21 (GMT) |
Twist Brush: Deform rotation space |
June 20, 2021, 15:12 (GMT) |
Twist Brush: Rotate in brush tip space |
June 20, 2021, 14:46 (GMT) |
Merge branch 'master' into sculpt-dev |
June 20, 2021, 14:31 (GMT) |
Merge branch 'master' into soc-2021-vse-strip-thumbnails |
June 20, 2021, 14:30 (GMT) |
Thumbnail Cache fix : thumbs get loaded and not cleared when preview on |
June 20, 2021, 14:05 (GMT) |
Docs: improve poly_to_tri_count doc-string It wasn't obvious this can be used for calculating the triangle index from the polygon and loop index. |
June 20, 2021, 13:59 (GMT) |
Cleanup: use eSpace_Type enum type |
June 20, 2021, 13:59 (GMT) |
Cleanup: remove contents of endif() in cmake This convention is no longer used for Blender's CMake files. |
June 20, 2021, 11:17 (GMT) |
Merge branch 'master' into cycles-x |
June 20, 2021, 07:21 (GMT) |
Cleanup: make BKE_mesh_loops_to_tessdata a static function |
June 20, 2021, 07:18 (GMT) |
Docs: add additional notes on tessellation, update comments |
June 20, 2021, 06:54 (GMT) |
Sculpt dyntopo: Don't calculate curvature info in topology rake if curvature mode is not enabled. |
June 20, 2021, 04:39 (GMT) |
Mesh: optimize object mode face tessellation - Multi-thread BKE_mesh_recalc_looptri. - Add BKE_mesh_recalc_looptri_with_normals, this skips having to calculate normals for ngons. Exact performance depends on number of faces, size of ngons and available CPU cores. For high poly meshes the isolated improvement to BKE_mesh_recalc_looptri in my tests was between 6.7x .. 25.0x, with the largest gains seen in meshes containing ngons with many sides. The overall speedup for high poly meshes containing quads and triangles is only ~20% although ngon heavy meshes can be much faster. |
June 20, 2021, 04:39 (GMT) |
Mesh: minor optimization to concave quad check for tessellation Use the face normal (when available) for a faster concave quad test. |
June 20, 2021, 03:12 (GMT) |
Cleanup: clang-format |
Revision 209ab8c by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) June 19, 2021, 23:28 (GMT) |
EEVEE: Cleanup: Replace lighting evaluation macro by functions The functions need to be declared before main as prototypes. The appended libs will use the resources (textures, UBOs) defined at global scope. This removes a bit of code duplication and some long macros. |
June 19, 2021, 22:24 (GMT) |
Generate unique names for output attributes. |
June 19, 2021, 20:12 (GMT) |
Merge branch 'master' into sculpt-dev |
|
|
|


Master Commits
MiikaHweb | 2003-2021