November 30, 2021, 00:07 (GMT) |
Fix compile error. |
November 29, 2021, 23:15 (GMT) |
Cleanup: use colon after doxygen params, correct slash direction |
November 29, 2021, 23:15 (GMT) |
Cleanup: spelling in comments & strings |
November 29, 2021, 23:15 (GMT) |
Cleanup: capitalize NOTE tag |
November 29, 2021, 23:15 (GMT) |
Cleanup: remove blank lines in comment blocks |
November 29, 2021, 23:15 (GMT) |
Cleanup: clang-format, trailing space |
November 29, 2021, 19:04 (GMT) |
Geometry Nodes: Domain Size Node The Domain Size node has a single geometry input and a selection for the component type. Based on the component chosen, outputs containing single values for the related domains are shown. Mesh: - Point Count - Edge Count - Face Count - Face Corner Count Curve: - Point Count - Spline Count Point Cloud: - Point Count Instances: - Instance Count Differential Revision: https://developer.blender.org/D13365 |
November 29, 2021, 18:25 (GMT) |
Merge branch 'blender-v3.0-release' |
November 29, 2021, 18:23 (GMT) |
Fix T93310: crash due to broken image paths The crash was caused by allocating an uninitialized amount of memory. This fix initializes a bunch of variables that could cause the error. It should be possible to also fix this in the function that actually uses the uninitialized memory, but that could cause unknown consequences that are a bit too risky for 3.0. Just initializing some variables should be safe though. For more details see D13369. Differential Revision: https://developer.blender.org/D13369 |
November 29, 2021, 17:41 (GMT) |
Fix debug build error after recent Cycles kernel argument changes |
November 29, 2021, 17:41 (GMT) |
Fix Cycles OptiX doing a bit too much work for almost opaque curve shadows Found in D13353, likely has no significant impact in performance. |
November 29, 2021, 16:21 (GMT) |
Merge branch 'master' into subdivision_work |
November 29, 2021, 16:09 (GMT) |
Merge branch 'blender-v3.0-release' |
November 29, 2021, 15:59 (GMT) |
Fix T93439: Armature widgets from hidden collections are invisible The are few things in the dependency graph which lead to the issue: - IDs are only built once. - Object-data level (Armature, i,e,) builder dependent on the object visibility. This caused issues when an armature is first built as not directly visible (via driver, i.e.) and then was built as a directly visible. This did not update visibility flag on the node for the custom shape object. The idea behind the fix is to go away form passing object visibility flag to the geometry-level builders and instead rely on the common visibility flush post-processing to make sure certain objects are fully visible when needed. This is the safest minimal part of the change for 3.0 release which acts as an additional way to ensure visibility. This means that it might not be a complete fix (if some configuration was overseen) but it should not make currently working cases to not work. The fix should also make modifiers used on rigify widgets to work. The more complete fix will have `is_object_visible` argument removed from the geometry-level builder functions. Differential Revision: https://developer.blender.org/D13404 |
November 29, 2021, 15:59 (GMT) |
Merge branch 'blender-v3.0-release' |
November 29, 2021, 15:45 (GMT) |
Fix T93384: Objects with Constraints to curves have wrong locations on file load Regression since 3.93 caused by 752c6d668bcb. Follow the code from 2.93 which was always leaving curve modifiers evaluation with a valid and clean state of the bounding box. This is also what was proposed and agreed on in the following design task: T92206: Bounding Box: compute during depsgraph evaluation Tested with files from T90808 and T93384. For the 3.0 going with the safest and minimal change. The rest of the bounding box un-entanglement is to happen outside of the stable branch. Thanks The patch is based on the code from Philipp Oeser and investigation by Germano Cavalcante and Dr. Sybren A. St�vel, thanks! Differential Revision: https://developer.blender.org/D13409 |
November 29, 2021, 15:27 (GMT) |
Fix T92628: .blend thumbnail renders black with Cycles 3D viewport render Don't use Cycles for rendering thumbnails, fall back to Solid shading. Differential Revision: https://developer.blender.org/D13406 |
November 29, 2021, 15:20 (GMT) |
Cycles: MetalRT support (kernel side) This patch adds MetalRT support to Cycles kernel code. It is mostly additive in nature or confined to Metal-specific code, however there are a few areas where this interacts with other code: - MetalRT closely follows the Optix implementation, and in some cases (notably handling of transforms) it makes sense to extend Optix special-casing to MetalRT. For these generalisations we now have `__KERNEL_GPU_RAYTRACING__` instead of `__KERNEL_OPTIX__`. - MetalRT doesn't support primitive offsetting (as with `primitiveIndexOffset` in Optix), so we define and populate a new kernel texture, `__object_prim_offset`, containing per-object primitive / curve-segment offsets. This is referenced and applied in MetalRT intersection handlers. - Two new BVH layout enum values have been added: `BVH_LAYOUT_METAL` and `BVH_LAYOUT_MULTI_METAL_EMBREE` for XPU mode). Some host-side enum case handling has been updated where it is trivial to do so. Ref T92212 Reviewed By: brecht Maniphest Tasks: T92212 Differential Revision: https://developer.blender.org/D13353 |
November 29, 2021, 14:56 (GMT) |
Cycles: Metal readiness: Specify DeviceQueue::enqueue arg types This patch adds new arg-type parameters to `DeviceQueue::enqueue` and its overrides. This is in preparation for the Metal backend which needs this information for correct argument encoding. Ref T92212 Reviewed By: brecht Maniphest Tasks: T92212 Differential Revision: https://developer.blender.org/D13357 |
November 29, 2021, 14:31 (GMT) |
Cleanup |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021