May 9, 2021, 01:11 (GMT) |
LineArt: Clipping handling multi type edges. |
May 9, 2021, 00:26 (GMT) |
LineArt: Fix text in object_add.c |
May 9, 2021, 00:23 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
May 8, 2021, 23:52 (GMT) |
Merge branch 'blender-v2.93-release' |
May 8, 2021, 23:52 (GMT) |
GPencil: Sort Line Art modifier alphabetically |
May 8, 2021, 23:51 (GMT) |
GPencil: Name Scene Line Art objects "Line Art" Matching Object and Collection line art type objects. |
May 8, 2021, 20:44 (GMT) |
USDMeshReader class unneeded function arguments. Removed unneeded arguments to several USDMeshReader functions. In some cases, UsdGeomMesh arguments were redundant, as the same data is stored in the mesh_prim_ class member. In addition improperly named arguments were hiding the mesh_prim_ member. |
May 8, 2021, 19:53 (GMT) |
Geometry Nodes: Refactor point instance node This patch refactors the instance component to make use of the earlier refactoring in rB4599cea15dcf. Now we don't have to build an array of instance references the size of the point domain, and we can gather the possible instances only once and use the same vector for all component types. Generally the node should be a bit faster and use less memory. The logic is moved around a bit, especially the hashing of the ID attribute to pick from the instance list, but the result is unchanged. Differential Revision: https://developer.blender.org/D11203 |
May 8, 2021, 19:32 (GMT) |
USD Import: fixed unused parameter warning. |
May 8, 2021, 18:29 (GMT) |
Also version nodes modifier settings |
May 8, 2021, 18:24 (GMT) |
Whitespace |
May 8, 2021, 18:09 (GMT) |
Merge branch 'master' into refactor-idprop-ui-data |
May 8, 2021, 17:51 (GMT) |
USD Import: Commented out unused parameters. |
May 8, 2021, 16:57 (GMT) |
USD Import: removed unused parameter. Removed unused Main* argument to the USDStageReader constructor. |
May 8, 2021, 15:24 (GMT) |
Fix new shadow catcher not handling emissive meshes correctly These must also be excluded from direct light sampling for the shadow catcher pass. |
May 8, 2021, 12:54 (GMT) |
Cleanup: remove use of persistent data handles in geometry nodes Those were mostly just left over from previous work on particle nodes. They solved the problem of keeping a reference to an object over multiple frames and in a cache. Currently, we do not have this problem in geometry nodes, so we can also remove this layer of complexity for now. |
May 8, 2021, 06:13 (GMT) |
Cleanup: comment PlayAnim struct members |
May 8, 2021, 06:13 (GMT) |
Cleanup: remove unused turbo struct member from PlayAnim This was never used (since 2.25 at least). |
May 8, 2021, 06:13 (GMT) |
Cleanup: correct PlayState.stopped state which was inverted |
May 8, 2021, 06:12 (GMT) |
Merge branch 'blender-v2.93-release' |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021