Blender Git Loki

Kaikki Blender Git kommitit.

Page: 658 / 8462

May 9, 2021, 01:11 (GMT)
LineArt: Clipping handling multi type edges.
May 9, 2021, 00:26 (GMT)
LineArt: Fix text in object_add.c
May 9, 2021, 00:23 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
May 8, 2021, 23:52 (GMT)
Merge branch 'blender-v2.93-release'
May 8, 2021, 23:52 (GMT)
GPencil: Sort Line Art modifier alphabetically
May 8, 2021, 23:51 (GMT)
GPencil: Name Scene Line Art objects "Line Art"

Matching Object and Collection line art type objects.
May 8, 2021, 20:44 (GMT)
USDMeshReader class unneeded function arguments.

Removed unneeded arguments to several USDMeshReader functions.
In some cases, UsdGeomMesh arguments were redundant, as
the same data is stored in the mesh_prim_ class member. In
addition improperly named arguments were hiding the mesh_prim_
member.
Revision 9569a52 by Hans Goudey (master)
May 8, 2021, 19:53 (GMT)
Geometry Nodes: Refactor point instance node

This patch refactors the instance component to make use of the earlier
refactoring in rB4599cea15dcf. Now we don't have to build an array of
instance references the size of the point domain, and we can gather the
possible instances only once and use the same vector for all component
types. Generally the node should be a bit faster and use less memory.

The logic is moved around a bit, especially the hashing of the ID
attribute to pick from the instance list, but the result is unchanged.

Differential Revision: https://developer.blender.org/D11203
May 8, 2021, 19:32 (GMT)
USD Import: fixed unused parameter warning.
May 8, 2021, 18:29 (GMT)
Also version nodes modifier settings
May 8, 2021, 18:24 (GMT)
Whitespace
May 8, 2021, 18:09 (GMT)
Merge branch 'master' into refactor-idprop-ui-data
May 8, 2021, 17:51 (GMT)
USD Import: Commented out unused parameters.
May 8, 2021, 16:57 (GMT)
USD Import: removed unused parameter.

Removed unused Main* argument to the USDStageReader constructor.
May 8, 2021, 15:24 (GMT)
Fix new shadow catcher not handling emissive meshes correctly

These must also be excluded from direct light sampling for the shadow
catcher pass.
May 8, 2021, 12:54 (GMT)
Cleanup: remove use of persistent data handles in geometry nodes

Those were mostly just left over from previous work on particle nodes.
They solved the problem of keeping a reference to an object over
multiple frames and in a cache. Currently, we do not have this problem
in geometry nodes, so we can also remove this layer of complexity
for now.
May 8, 2021, 06:13 (GMT)
Cleanup: comment PlayAnim struct members
May 8, 2021, 06:13 (GMT)
Cleanup: remove unused turbo struct member from PlayAnim

This was never used (since 2.25 at least).
May 8, 2021, 06:13 (GMT)
Cleanup: correct PlayState.stopped state which was inverted
May 8, 2021, 06:12 (GMT)
Merge branch 'blender-v2.93-release'
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021