May 8, 2021, 06:10 (GMT) |
Fix PlayAnim cache size increasing when playing multiple animations Error in 0499dbc5c16fe6b276da81d65cade4f5da92a308 |
May 8, 2021, 04:59 (GMT) |
Merge branch 'blender-v2.93-release' |
May 8, 2021, 04:32 (GMT) |
Fix PlayAnim X/Y flipping This functionality was missed in recent GLSL drawing update fd3e44492e7606a741a6d2c42b31687598c7d09a. |
May 8, 2021, 01:47 (GMT) |
LineArt: Use enum for stroke_depth_order. This is for gpencil object adding. |
May 8, 2021, 01:22 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
May 8, 2021, 01:15 (GMT) |
LineArt; intersection flag variables. |
May 7, 2021, 23:27 (GMT) |
USD IO: updated addons_contrib submodule. |
May 7, 2021, 23:25 (GMT) |
USD Export: updated export option defaults. The export_textures and relative_texture_paths options are now enabled by default. |
May 7, 2021, 23:16 (GMT) |
Fix: Curve to mesh node assert when last profile segment is vector We need to always add a single point to the last cyclic segment that completes the loop, because that includes the starting point of the evaluated edge. The existing code forgot about that point. |
May 7, 2021, 20:37 (GMT) |
Geometry Noes: Curve Resample Node This node generates a naturally parametarized (even length edge) poly spline version of every spline in the input. There are two modes, "Count", and "Length". These are similar to the same options for the line primitive node in end points mode. I implemented this instead of a "Sample Points" node, because for this operation it's trivial to keep the result as a curve, which is nice since it increases flexibility, and because it can make instancing simpler, i.e. using the transforms of each evaluated point rather than requiring the construction of a "rotation" attribute. Differential Revision: https://developer.blender.org/D11173 |
May 7, 2021, 18:24 (GMT) |
Fix UI option label |
May 7, 2021, 18:08 (GMT) |
Merge branch 'master' into cmp-full-frame |
May 7, 2021, 18:01 (GMT) |
Add TODO reminder to remove single_threaded flag |
May 7, 2021, 17:34 (GMT) |
Rename OutputManager to OutputStore |
May 7, 2021, 16:28 (GMT) |
Merge branch 'master' into greasepencil-object |
May 7, 2021, 16:27 (GMT) |
GPencil: New Append operators Now it's possible to append materials of one grease pencil object into another one. The operator allows active material or all materials. Also, the Layer Copy To Object has been renamed to Layer Append to Object to keep consistency and now allows to append all layers at once. |
May 7, 2021, 16:21 (GMT) |
Rename ExecutionModel enum to eExecutionModel |
May 7, 2021, 16:15 (GMT) |
Add UI option in experimental to change execution model |
May 7, 2021, 15:22 (GMT) |
Cleanup: Fix deinterlace code block style |
May 7, 2021, 15:17 (GMT) |
UI: Display indicator in the 3D Viewport when Clipping Region is on Small addition inspired by [this tweet](https://twitter.com/Vorundor/status/1390645286624763909) of a user in a situation I also saw myself in the past. Showing "(Clipped)" next to the view name in the `Text Info` overlay fits well since it's a per-viewport setting. {F10059921, size=full} While on Local view: {F10059925, size=full} Multiple viewports: {F10059946, size=full} Reviewed By: Severin Differential Revision: https://developer.blender.org/D11193 |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021