April 16, 2021, 13:03 (GMT) |
rename apply to save |
April 16, 2021, 12:54 (GMT) |
Cycles: implement transparent shadow continuation when max hits is reached Only the CPU/Embree code is fully correct, for GPU it is not currently guaranteed to find the N closest hits (although it is likely). That will be solved next. Pabellon renders identical to master with this change. |
April 16, 2021, 12:54 (GMT) |
Merge branch 'master' into virtual-array-attributes |
April 16, 2021, 12:34 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
April 16, 2021, 12:14 (GMT) |
Merge branch 'blender-v2.93-release' |
April 16, 2021, 12:14 (GMT) |
Merge branch 'blender-v2.93-release' |
April 16, 2021, 12:13 (GMT) |
Fix BLO_library_temp_load_id loading temporary ID's into G.main The intention with this API function was to temporarily load ID's tagged LIB_TAG_TEMP_MAIN, however the way the `real_main` was used, these ID's were loaded into the G.main. |
April 16, 2021, 12:13 (GMT) |
Cleanup: clang-format |
April 16, 2021, 11:46 (GMT) |
Merge branch 'blender-v2.93-release' |
April 16, 2021, 11:43 (GMT) |
Fix T87522: frame selected does not take instances into account `ob->runtime.geometry_set_eval` can contain instances as well. This only affected instances generated by geometry nodes. We should probably have a separate function that tells us if an object has instances or not.. |
April 16, 2021, 11:05 (GMT) |
Fix unreported: instances disappear when instanced mesh is in edit mode The issue is that for historic reasons, `geometry_set_eval` does not contain the mesh component when the object is in edit mode. |
April 16, 2021, 11:04 (GMT) |
Remove unneeded code from previous commit. |
April 16, 2021, 10:54 (GMT) |
Fix OCIO Shader Compilation Error. Compilation fails when our OCIO wrapper creates a shader that transfer first to scene ref and directly after that to display. This cause is that the GPU resources of both transfers had the same name. This is fixed by prefixing the resources. This can be reproduced by loading a movie file (mkv) in the VSE editor. Reported by Sergey Sharybin. |
April 16, 2021, 10:00 (GMT) |
Make constructors explicit. |
April 16, 2021, 09:56 (GMT) |
Fix T87169: support attribute search on group nodes |
April 16, 2021, 09:43 (GMT) |
Fix T87217: improve impact of seed in point distribute node Incrementing the seed just by one did not mix things up enough. |
April 16, 2021, 09:37 (GMT) |
Fix T87359: set group output in geometry node tree update callback This also fixes T85511. Differential Revision: https://developer.blender.org/D10970 |
April 16, 2021, 09:28 (GMT) |
Fix T87441: don't remove custom attributes automatically In the past, custom attributes were rarely used in practice, because the only way to use them was from Python. Since geometry nodes, more users started to add their own attributes. Those attributes should not be removed automatically. It is still possible to remove them in geometry nodes explictly to improve performance. |
April 16, 2021, 09:23 (GMT) |
Fix T85691: attributes used by geometry nodes were removed automatically This has technically been fixed by rB3e87d8a4315d794efff659e40f0bb9e34e2aec8a, but the fix there is questionable, because it disables an optimization for vertex groups entirely. This fix is a little bit more precise in that it only disables the optimization when the object is used by some geometry nodes modifier. |
April 16, 2021, 08:23 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-stroke-type |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021