April 2, 2021, 13:27 (GMT) |
Fix error in removal of NLM denoiser causing CUDA failures |
April 2, 2021, 13:24 (GMT) |
Compositor: Debug stream operator. Stream operators for NodeOperator and ExecutionGroup to help during debugging. |
April 2, 2021, 12:58 (GMT) |
Cleanup: Don't use mutex. Isn't needed anymore. |
April 2, 2021, 12:53 (GMT) |
Reduce allocation. A temp buffer was allocated and copied to another. |
Revision 2e0d2c2 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) April 2, 2021, 12:50 (GMT) |
Merge branch 'master' into asset-browser-poselib |
Revision ef174ff by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 2, 2021, 12:44 (GMT) |
Cleanup: EEVEE: Renaming - Add eevee_ prefix to shaders to avoid name clashing. - remove plural of eevee_shaders. - rename eevee_shared.hh to eevee_shader_shared.hh. |
April 2, 2021, 12:44 (GMT) |
Fix T84520: Make the different weight paint code paths exclusive to each other Before this change, you could have the new sculpt symmetry code and the older weight paint symmetry code active at the same time. This would lead to users easily trashing their weigh paint data if they were not careful when switching between modes. Now the specific weight paint symmetry code is an exclusive toggle so the user can't accidentally mirror strokes and vertex groups at the same time. This also paves the way of supporting Y and Z symmetry in the future for weight groups mirroring if we decide to add it in the future. Reviewed By: Sybren Differential Revision: https://developer.blender.org/D10426 |
April 2, 2021, 12:12 (GMT) |
Cycles: Speedup adaptive sampling on CPU - Do early output in the convergence test, to avoid error calculation for pixel which is known to be converged. - Better threading scheduling in the path trace work, to avoid extra call of `parallel_for` which has (unmeasurable) overhead. - Biggest change is to stop parallel samples for pixel once it did converge. Prior to this change the path trace work will attempt to initialize path state for many samples in a row for this pixel. Timing on sampling simple file (diffuse monkey on diffuse plane): - master is 3.89 sec - before this change: 4.24 sec - after this change: 4.04 sec |
April 2, 2021, 11:45 (GMT) |
Fix T87131: SVG as GPencil elements with both Stroke and Fill fails The importer was not checking if both were enabled. Now a new material is created if it's needed. |
April 2, 2021, 11:39 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-stroke-type |
April 2, 2021, 11:36 (GMT) |
BKE: attempt to fix build error on windows |
April 2, 2021, 09:28 (GMT) |
Compositor: Added debugging tools. |
April 2, 2021, 09:10 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-stroke-type |
April 2, 2021, 09:10 (GMT) |
GPencil: Custom drawing/status for curve pen This commits adds custom drawing for the curve pen. Initially this will draw the handle while draging. This commits also adds a modal keymap to the operator making the status text possible. Now the user can see what key does what in each of the states. |
April 2, 2021, 08:43 (GMT) |
Fix T86874: Wireframe not drawing for geometry node mesh primitives The following primitives needed ME_EDGEDRAW, ME_EDGERENDER edge flags: * Grid * Circle Set flags on the inside edges for grid and circle triangle fan (mesh primitive nodes) so they are visible and selectable. Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D10878 |
April 2, 2021, 08:29 (GMT) |
Merge branch 'temp-compositor-scheduling' into temp-compositor-single-threaded-operation |
April 2, 2021, 08:18 (GMT) |
Modifiers: Fix build error with GMP |
April 2, 2021, 08:09 (GMT) |
Merge branch 'master' into temp-compositor-single-threaded-operation |
Revision cea412a by Jeroen Bakker (temp-compositor-scheduling, temp-compositor-single-threaded-operation) April 2, 2021, 07:50 (GMT) |
Fix crash when using TBB. |
Revision 4a3dc62 by Jeroen Bakker (temp-compositor-scheduling, temp-compositor-single-threaded-operation) April 2, 2021, 07:35 (GMT) |
Fix: Loosing Workerthreads During Execution. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021