Blender Git Loki

Kaikki Blender Git kommitit.

Page: 851 / 8462

March 9, 2021, 13:04 (GMT)
Cycles: Implement PathTrace::cancel()

It is used for cancelling rendering as soon as possible, which is
required for fast session reset.

This change makes it so viewport navigation feels smoother.

In theory, now it is possible to reset render session as quickly as
possibly (and not only once 0.1sec as per default configuration).
March 9, 2021, 13:04 (GMT)
Fix Cycles viewport flickering in run_cpu

Was caused by wrong state passed to scene update when there is a
delayed reset requested. The explanation in code comment should
be sufficient.

Technically, should also be fixed in upstream, but since there are
no known reports or repro cases is safer to test the fix here.
March 9, 2021, 12:55 (GMT)
Sculpt: 'Unifiy' Dyntopo Detail Size operators

Prior to rB99a7c917eab7, Shift + D was used to set detail size for both
constant and relative detail (using radial control). The commit added an
improved operator for doing this for constant detail (showing the
triangle grid representation), but left the user without a shortcut to
do this for relative detail.

Interestingly rB99a7c917eab7 only changed this for the Blender keymap,
the Industy Compatible keymap still has the "old" entry.

This patch changes both keymaps to have both entries.

For user experience, the real change here is to have both available on
one 'primary' shortcut (Shift+D), the improved
'dyntopo_detail_size_edit' operator will now act on all possible cases.
If it deals with constant detail, it acts as before, if it deals with
relative detail etc, it will fallback to the "old" way of doing it via
radial control instead. I assume this adresses what was stated in
rB99a7c917eab7: "Deciding if both detail sizes can be unified needs a
separate discussion"

Also, move dyntopo_detail_size_edit to sculpt_detail.c

Fixes T83828

Maniphest Tasks: T83828

Differential Revision: https://developer.blender.org/D9871
March 9, 2021, 12:47 (GMT)
Fix the session UUID being set for temporary blend file data

Triggered by temporarily appending library linked data from Python.
March 9, 2021, 12:46 (GMT)
fix missing UI from last merge
March 9, 2021, 12:28 (GMT)
Add fallback logic when layer does not exist
March 9, 2021, 12:27 (GMT)
Fixed Image workflow
March 9, 2021, 12:26 (GMT)
Cryptomatte Node UI
March 9, 2021, 11:00 (GMT)
Cleanup: rl->render_layer
March 9, 2021, 10:48 (GMT)
Migrated cryptomatte picker to use meta data.
March 9, 2021, 09:50 (GMT)
Fixed memory leak (runtime wasn't cleared)
March 9, 2021, 09:45 (GMT)
Order of layer name selection
March 9, 2021, 09:45 (GMT)
Workflow In node editor UI prefer scene settings.
March 9, 2021, 09:44 (GMT)
Updated UI
March 9, 2021, 09:07 (GMT)
Merge branch 'master' into temp-gpencil-bezier-v2
March 9, 2021, 08:45 (GMT)
Fix: unconnected multi socket input crashes

The crash would only happen when the output of the Join Geometry node is used.
March 9, 2021, 08:31 (GMT)
Cleanup: fix warnings
March 9, 2021, 08:16 (GMT)
Merge branch 'master' into compositor-cryptomatte-workflow
March 9, 2021, 07:21 (GMT)
Version: Blender v2.83.13-release
March 9, 2021, 03:48 (GMT)
Merge branch 'master' into geometry-nodes-mesh-primitives
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021