Blender Git Loki

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March 3, 2021, 11:37 (GMT)
Cleanup: Make node_composite_cryptomatte CPP.

Core API of cryptomatte is also CPP.
March 3, 2021, 11:36 (GMT)
Merge branch 'master' into temp-spreadsheet-editor
March 3, 2021, 11:36 (GMT)
Cleanup: clang-tidy
March 3, 2021, 11:23 (GMT)
Cleanup: clang tidy

Warnings:
* readability-inconsistent-declaration-parameter-name
* readability-redundant-smartptr-get
March 3, 2021, 11:17 (GMT)
Cleanup: clang tidy

Can use const parameter.
March 3, 2021, 11:17 (GMT)
Cleanup: clang tidy

Warning: else-after-return/break
March 3, 2021, 11:15 (GMT)
Cycles: Initial implementation of tiled rendering on CUDA

Schedules more than one pixel to CUDA device.

The tile size calculation is implemented as a dedicated testable
function, which should simplify tweaking the "division" algorithm
in the future.

The actual splitting logic is commented out and tiles are set to
256 by 256. There seems to be some memory allocation or access
issue which makes proper tile size to fail.
March 3, 2021, 11:14 (GMT)
Cleanup: make format
March 3, 2021, 11:05 (GMT)
First round of code cleanup after review

March 3, 2021, 10:42 (GMT)
initial somewhat working function

Still does not work correctly with the pebbles demo file, because
the math nodes don't work yet.
March 3, 2021, 10:18 (GMT)
Merge branch 'master' into temp-gpencil-io
March 3, 2021, 10:18 (GMT)
Merge branch 'master' into temp-gpencil-autokey
March 3, 2021, 10:18 (GMT)
Merge branch 'master' into greasepencil-object
March 3, 2021, 08:57 (GMT)
Fix various CUDA rendering issues with new integrator

* Mark paths outside of the total work size as terminated
* Error in device_vector.copy_from_device implementation
* Don't assume sort_intersections works for 0 hits
* Remove feature flags from integrator state, this is to be handled
with SoA selective array allocation instead.
March 3, 2021, 08:34 (GMT)
Fix T84988: Armature symmetries crashes with action constraint

Action constraint without an action pointer set was crashing.
March 3, 2021, 08:31 (GMT)
simplify importing types
March 3, 2021, 08:24 (GMT)
Fix T79999: Double color management applied during viewport animation render

In 2.81 there was a change to increase the performance of viewport
animation rendering. This change would perform the color management on the
GPU if the only 8bit was needed. This saved CPU cycles and data
transfer.

The issue is that in the image editor or when saving the image the CM
will be reapplied. Although the speed is desired, exporting the actual
colors has more priority.

In the ticket there is an analysis that shows that shows that this fix
is the correct short term step to take. It would be better that the
render result is aware of the color space of its buffers so the applying
color management could be skipped when saving to disk or drawing in the
image editor.

The issue with this change is the performance penalty it has.

Reviewed By: Brecht van Lommel

Maniphest Tasks: T79999

Differential Revision: https://developer.blender.org/D10371
March 3, 2021, 08:22 (GMT)
prelude
March 3, 2021, 08:17 (GMT)
support constructing context
March 3, 2021, 08:13 (GMT)
more constructors
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021