February 22, 2021, 18:03 (GMT) |
Tests: Cleanup |
February 22, 2021, 17:47 (GMT) |
Fix T85753: Default UVs for Icosphere are flipped horizontally These were flipped since their introduction in rBa070a5befa11. Maniphest Tasks: T85753 Differential Revision: https://developer.blender.org/D10465 |
February 22, 2021, 17:33 (GMT) |
Fix Principled BSDF specular color for black base color Specular color is set to black instead of white inside the Principled BSDF when the base color is set to fully black. This is contradictory to the sample code of the Disney BRDF in BRDF Explorer. This patch aligns both implementations. Differential Revision: https://developer.blender.org/D10448 |
February 22, 2021, 17:32 (GMT) |
i18n messages extraction script: fix handling of C unicode-escapes. rB1f5647c07d15 introduced for the first time a unicode escape in strings to be translated, directly extracted from C-code itself. This revealed that this case was not properly handled by current code, for now we work around using `raw_unicode_escape` encoding/decoding of python. |
February 22, 2021, 17:32 (GMT) |
Fix T85768: Win32 Full-Screen Owned Windows Improvements to how window states are determined and changed. Differential Revision: https://developer.blender.org/D10470 Reviewed by Brecht Van Lommel |
February 22, 2021, 16:47 (GMT) |
Cycles: initial implementation of background shader evaluation |
February 22, 2021, 16:47 (GMT) |
Cycles: prepare part of shader setup and evaluation code for new integrator state |
February 22, 2021, 16:47 (GMT) |
Cleanup: add various #includes to make it possible to include individual headers For the new integrator kernels we only want to include what is needed for every kernel, not everything. Still a long way to get there, but I'm adding #includes as I find them missing. |
February 22, 2021, 16:47 (GMT) |
Cycles: disable shader ray-tracing and specific bounces types For easier refactoring. |
February 22, 2021, 16:34 (GMT) |
February 22, 2021, 16:34 (GMT) |
Fix T85720 EEVEE: Contact shadows do not appear when enabling SSR Contact shadows needed correct `gl_FragCoord.z` but this is not correctly set for fullscreen passes. Need to pass depth using a global variable until we get rid of `cl_eval.tracing_depth`. |
February 22, 2021, 16:18 (GMT) |
Fix T85549: GPencil draw tool offset when UI scale is not 1 There was a mistake in the variables saved and when resolution of the UI was not 1.0, the viewport was offset. |
Revision eb6b261 by Jacques Lucke (temp-spreadsheet-editor, temp-spreadsheet-editor-python-prototyping) February 22, 2021, 15:55 (GMT) |
cleanup |
February 22, 2021, 15:52 (GMT) |
Merge branch 'master' into geometry-nodes-attribute-search |
February 22, 2021, 15:30 (GMT) |
Cleanup: Use more clear field name Disambiguate which time the frames are measured in. |
February 22, 2021, 15:30 (GMT) |
Cleanup: Tracking, reduce indentation level |
February 22, 2021, 15:30 (GMT) |
Cleanup: Spelling in comment |
February 22, 2021, 15:28 (GMT) |
Cleanup: Decrease variable scope |
February 22, 2021, 15:28 (GMT) |
Cleanup: Clang tidy inconsistent parameter name Use the most recent names for the conflicting parameters. |
Revision 2737301 by Jacques Lucke (temp-spreadsheet-editor, temp-spreadsheet-editor-python-prototyping) February 22, 2021, 15:13 (GMT) |
initial drawing into block directly |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021