Blender Git Loki

Kaikki Blender Git kommitit.

Page: 899 / 8462

February 22, 2021, 18:03 (GMT)
Tests: Cleanup
February 22, 2021, 17:47 (GMT)
Fix T85753: Default UVs for Icosphere are flipped horizontally

These were flipped since their introduction in rBa070a5befa11.

Maniphest Tasks: T85753

Differential Revision: https://developer.blender.org/D10465
February 22, 2021, 17:33 (GMT)
Fix Principled BSDF specular color for black base color

Specular color is set to black instead of white inside the Principled BSDF
when the base color is set to fully black. This is contradictory to the sample
code of the Disney BRDF in BRDF Explorer. This patch aligns both
implementations.

Differential Revision: https://developer.blender.org/D10448
February 22, 2021, 17:32 (GMT)
i18n messages extraction script: fix handling of C unicode-escapes.

rB1f5647c07d15 introduced for the first time a unicode escape in strings
to be translated, directly extracted from C-code itself.

This revealed that this case was not properly handled by current code,
for now we work around using `raw_unicode_escape` encoding/decoding of
python.
February 22, 2021, 17:32 (GMT)
Fix T85768: Win32 Full-Screen Owned Windows

Improvements to how window states are determined and changed.

Differential Revision: https://developer.blender.org/D10470

Reviewed by Brecht Van Lommel
February 22, 2021, 16:47 (GMT)
Cycles: initial implementation of background shader evaluation
February 22, 2021, 16:47 (GMT)
Cycles: prepare part of shader setup and evaluation code for new integrator state
February 22, 2021, 16:47 (GMT)
Cleanup: add various #includes to make it possible to include individual headers

For the new integrator kernels we only want to include what is needed for every
kernel, not everything. Still a long way to get there, but I'm adding #includes as
I find them missing.
February 22, 2021, 16:47 (GMT)
Cycles: disable shader ray-tracing and specific bounces types

For easier refactoring.
February 22, 2021, 16:34 (GMT)
Fix T85609 EEVEE: Viewport "vibrates" when mouse input is active

Taa offset was applied on first sample. This wasn't happening before
DOF refactor.

Also fixes T85618 Wireframe Displays Strangely in Eevee (Rendered,
material Preview)
February 22, 2021, 16:34 (GMT)
Fix T85720 EEVEE: Contact shadows do not appear when enabling SSR

Contact shadows needed correct `gl_FragCoord.z` but this is not
correctly set for fullscreen passes. Need to pass depth using a global
variable until we get rid of `cl_eval.tracing_depth`.
February 22, 2021, 16:18 (GMT)
Fix T85549: GPencil draw tool offset when UI scale is not 1

There was a mistake in the variables saved and when resolution of the UI was not 1.0, the viewport was offset.
February 22, 2021, 15:55 (GMT)
cleanup
February 22, 2021, 15:52 (GMT)
Merge branch 'master' into geometry-nodes-attribute-search
February 22, 2021, 15:30 (GMT)
Cleanup: Use more clear field name

Disambiguate which time the frames are measured in.
February 22, 2021, 15:30 (GMT)
Cleanup: Tracking, reduce indentation level
February 22, 2021, 15:30 (GMT)
Cleanup: Spelling in comment
Revision af89c9f by Hans Goudey (master)
February 22, 2021, 15:28 (GMT)
Cleanup: Decrease variable scope
Revision 9ef2679 by Hans Goudey (master)
February 22, 2021, 15:28 (GMT)
Cleanup: Clang tidy inconsistent parameter name

Use the most recent names for the conflicting parameters.
February 22, 2021, 15:13 (GMT)
initial drawing into block directly
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021