January 27, 2021, 17:56 (GMT) |
EEVEE: Depth Of Field: Lower minimal CoC radius for scattering Makes possible to have sharper bright spots. |
January 27, 2021, 17:49 (GMT) |
EEVEE: Depth Of Field: Cleanup: Add resolve pass description |
January 27, 2021, 17:49 (GMT) |
EEVEE: Depth Of Field: Cleanup: Share more define |
January 27, 2021, 17:44 (GMT) |
Merge branch 'blender-v2.92-release' |
January 27, 2021, 17:40 (GMT) |
Fix T85110: moving markers num input confuses time vs frames Looks like a typo in rB66b84ad1592d. Maniphest Tasks: T85110 Differential Revision: https://developer.blender.org/D10225 |
January 27, 2021, 17:31 (GMT) |
EEVEE: Depth Of Field: Tests: update shader tests |
January 27, 2021, 17:30 (GMT) |
EEVEE: Depth Of Field: Cleanup: Share defines between C and GLSL |
January 27, 2021, 17:22 (GMT) |
RNA: Add warning to float percentage property definition As a followup to rBc71a8e837616159735, add a debug-only check for incorrect range, when the percentage and factor functions were likely confused. |
January 27, 2021, 17:19 (GMT) |
UI: Fix incorrect RNA percentage property definitions In two cases the percentage property was actually used incorrectly, as pointed out in T82070. The range was [0, 1], but the properties were still displayed as percentages. There is a preference to control whether to display factors or percentages, so it usually doesn't make sense to manually define properties as percentages. Resolves T82070 Differential Revision: https://developer.blender.org/D9344 |
January 27, 2021, 16:54 (GMT) |
Fix RNA debug build error after recent Sky texture altitude change Reduce step size within the allowed range. |
January 27, 2021, 16:11 (GMT) |
EEVEE: Depth Of Field: Fix fast gather tiles bleeding color Seems like the dilation is too small for fast gathering to not bleed. Introduce an arbitrary factor to fix this issue. |
January 27, 2021, 16:09 (GMT) |
EEVEE: Depth Of Field: Add high quality slight defocus option This option is needed to avoid bumping the scene samples really high to mitigate the noise and flickering introduced by slight defocus areas. |
January 27, 2021, 15:54 (GMT) |
Fix possible dereference of nullptr mask |
January 27, 2021, 15:48 (GMT) |
Sky Texture: change Nishita Altitude to use unit system Differential Revision: https://developer.blender.org/D9968 |
January 27, 2021, 15:32 (GMT) |
EEVEE: Depth Of Field: Cleanup: Change precision of dof parameter |
January 27, 2021, 15:23 (GMT) |
EEVEE: Depth Of Field: Fix jump in appearance when using bokeh texture This was caused by a missing factor of 2. Also fix issues with scatter bokeh size. Remove fast_sqrt because it does not give the correct bokeh size and cause noticeable jump between ratio = 1 and ratio > 1. |
January 27, 2021, 15:07 (GMT) |
Documented color management issue. When using the viewport render animation and saving to an 8 bit image/movie file, the color management is applied twice. Once on the GPU and once when saving to disk. Removing this option currently leads to incorrect Scene strip rendering so needs more research. |
January 27, 2021, 15:07 (GMT) |
Cleanup: Moved update ratio stretching overlay to cache_finish |
January 27, 2021, 15:07 (GMT) |
Fix T83187: Unselected UVs shows selected on linked meshes. When uv editing objects that share the same mesh only the selection state can get confused. The cause is that the UV editor uses a particular order of objects and store its state in the first object of a mesh it hasn't handled. During drawing this state is updated into the GPU buffers. In the case of linked meshes it can happen that the GPU buffers are updated based on the object that does not have the correct selection state making th selection VBOs incorrect. This patch adds a work around that uses the order that the UV editor is also using so the GPU buffers are built with the right data. |
January 27, 2021, 15:05 (GMT) |
EEVEE: Depth Of Field: Fix apparent tiles on foreground limits |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021