Blender Git Commit Log

All Blender Git commits.

Page: 966 / 8462

January 27, 2021, 17:56 (GMT)
EEVEE: Depth Of Field: Lower minimal CoC radius for scattering

Makes possible to have sharper bright spots.
January 27, 2021, 17:49 (GMT)
EEVEE: Depth Of Field: Cleanup: Add resolve pass description
January 27, 2021, 17:49 (GMT)
EEVEE: Depth Of Field: Cleanup: Share more define
Revision c604fd5 by Philipp Oeser (master)
January 27, 2021, 17:44 (GMT)
Merge branch 'blender-v2.92-release'
January 27, 2021, 17:40 (GMT)
Fix T85110: moving markers num input confuses time vs frames

Looks like a typo in rB66b84ad1592d.

Maniphest Tasks: T85110

Differential Revision: https://developer.blender.org/D10225
January 27, 2021, 17:31 (GMT)
EEVEE: Depth Of Field: Tests: update shader tests
January 27, 2021, 17:30 (GMT)
EEVEE: Depth Of Field: Cleanup: Share defines between C and GLSL
Revision 4c4ccdf by Hans Goudey (master)
January 27, 2021, 17:22 (GMT)
RNA: Add warning to float percentage property definition

As a followup to rBc71a8e837616159735, add a debug-only check for
incorrect range, when the percentage and factor functions were likely
confused.
Revision c71a8e8 by Hans Goudey (master)
January 27, 2021, 17:19 (GMT)
UI: Fix incorrect RNA percentage property definitions

In two cases the percentage property was actually used incorrectly, as
pointed out in T82070. The range was [0, 1], but the properties were still
displayed as percentages.

There is a preference to control whether to display factors or
percentages, so it usually doesn't make sense to manually define
properties as percentages.

Resolves T82070

Differential Revision: https://developer.blender.org/D9344
January 27, 2021, 16:54 (GMT)
Fix RNA debug build error after recent Sky texture altitude change

Reduce step size within the allowed range.
January 27, 2021, 16:11 (GMT)
EEVEE: Depth Of Field: Fix fast gather tiles bleeding color

Seems like the dilation is too small for fast gathering to not bleed.
Introduce an arbitrary factor to fix this issue.
January 27, 2021, 16:09 (GMT)
EEVEE: Depth Of Field: Add high quality slight defocus option

This option is needed to avoid bumping the scene samples really high to
mitigate the noise and flickering introduced by slight defocus areas.
January 27, 2021, 15:54 (GMT)
Fix possible dereference of nullptr mask
January 27, 2021, 15:48 (GMT)
Sky Texture: change Nishita Altitude to use unit system

Differential Revision: https://developer.blender.org/D9968
January 27, 2021, 15:32 (GMT)
EEVEE: Depth Of Field: Cleanup: Change precision of dof parameter
January 27, 2021, 15:23 (GMT)
EEVEE: Depth Of Field: Fix jump in appearance when using bokeh texture

This was caused by a missing factor of 2.
Also fix issues with scatter bokeh size.
Remove fast_sqrt because it does not give the correct bokeh size and
cause noticeable jump between ratio = 1 and ratio > 1.
January 27, 2021, 15:07 (GMT)
Documented color management issue.

When using the viewport render animation and saving to an 8 bit
image/movie file, the color management is applied twice. Once on the GPU
and once when saving to disk. Removing this option currently leads to
incorrect Scene strip rendering so needs more research.
January 27, 2021, 15:07 (GMT)
Cleanup: Moved update ratio stretching overlay to cache_finish
January 27, 2021, 15:07 (GMT)
Fix T83187: Unselected UVs shows selected on linked meshes.

When uv editing objects that share the same mesh only the selection
state can get confused. The cause is that the UV editor uses a
particular order of objects and store its state in the first object of a
mesh it hasn't handled. During drawing this state is updated into the
GPU buffers. In the case of linked meshes it can happen that the GPU
buffers are updated based on the object that does not have the correct
selection state making th selection VBOs incorrect.

This patch adds a work around that uses the order that the UV editor is
also using so the GPU buffers are built with the right data.
January 27, 2021, 15:05 (GMT)
EEVEE: Depth Of Field: Fix apparent tiles on foreground limits
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021