January 27, 2021, 14:46 (GMT) |
EEVEE: Depth Of Field: Add denoising pass to stabilize bokeh highlights Alike in the reference implementation, we stabilize the convolution input. However, instead of a fullblown TAA pass, we just do neighborhood clamping to avoid very bright pixels. We filter only spatially and not temporaly. |
January 27, 2021, 14:29 (GMT) |
Merge branch 'blender-v2.92-release' |
January 27, 2021, 14:27 (GMT) |
Fix T85089: Crash when rendering scene that does not fit into GPU memory with CUDA/OptiX The "cuda_mem_map_mutex" was potentially being locked recursively during the call to "CUDADevice::move_textures_to_host", which crashed. This moves around the locking and unlocking of "cuda_mem_map_mutex", so that it doesn't call a function that locks it while still holding the lock. Reviewed By: pmoursnv Maniphest Tasks: T85089, T84734 Differential Revision: https://developer.blender.org/D10219 |
January 27, 2021, 13:52 (GMT) |
Fix T84329: Crash when loading the blender with deprecated graphics driver Add the driver `4.5.13467` related to `Radeon R5 Graphics` to the workaround list. |
January 27, 2021, 13:27 (GMT) |
EEVEE: Depth Of Field: Resolve: Fix slight focus gather radius too big This improves performance a bit. |
January 27, 2021, 13:25 (GMT) |
Merge branch 'blender-v2.92-release' |
January 27, 2021, 13:20 (GMT) |
Fix T84717: Missing viewport update after shading changes Revert "Fix T83411: Crash when using a workspace/layout data path in a driver" The fix for the crash exposed design violation in the viewport shading updates, which is for some reason relying on dependency graph tag of interface data. The viewport module did not respond to the issue in 2 weeks, and the architect considered missing update for multiple users a more serious issue than a crash in a very specific case. This reverts commit 0f95f51361d73fbd8ba8d80b3b65da930dcf3b20. |
January 27, 2021, 13:17 (GMT) |
EEVEE: Depth Of Field: Scatter Add UI options The neighbor max tooltip could be less vague. |
January 27, 2021, 13:15 (GMT) |
Merge branch 'master' into cycles_procedural_api |
January 27, 2021, 13:15 (GMT) |
EEVEE: Depth Of Field: Revert fix scatter power difference Scatter only seems to have an intensity difference because gather is only underestimating the highlights. But the scatter bokeh are correct. |
January 27, 2021, 13:15 (GMT) |
EEVEE: Depth Of Field: Fix neighborhood rejection The samples were offseted and the difference wasn't absolute. |
January 27, 2021, 13:04 (GMT) |
EEVEE: Depth Of Field: Always use RGBA16F format Lower precision format have issues when there is too much scattered bokeh. |
January 27, 2021, 12:01 (GMT) |
CMake: Detect Clang-Tidy 11 and 12 |
January 27, 2021, 09:26 (GMT) |
Merge branch 'blender-v2.92-release' |
January 27, 2021, 09:26 (GMT) |
Merge branch 'blender-v2.92-release' |
January 27, 2021, 09:23 (GMT) |
Fix T84402: Off-screen rendering works only once from Python Off-screen drawing doesn't work once the 'bgl' workaround is enabled. Disable this for off-screen drawing. |
January 27, 2021, 07:16 (GMT) |
Fix T81834: Images not properly duplicated in node_shader_utils Oversight in fb10eaf6e8a4f959cd5d46fd1bb7e8fb26b67205 |
January 27, 2021, 04:28 (GMT) |
Cleanup: spelling |
January 27, 2021, 04:18 (GMT) |
Merge branch 'blender-v2.92-release' |
January 27, 2021, 04:18 (GMT) |
Merge branch 'blender-v2.92-release' |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021