January 27, 2021, 04:17 (GMT) |
UI: add ellipsis to batch rename menu item |
January 27, 2021, 01:36 (GMT) |
EEVEE: Depth Of Field: Improve bokeh shape support - Separate the LUT texture for faster access. - Add dedicated shader for resolve with bokeh LUT. - Add per-pixel distance to shape for slight focus gather. |
January 26, 2021, 23:55 (GMT) |
EEVEE: Depth Of Field: Improve anamorphic bokeh support for gather Directly morph the sampling pattern instead of using the LUT for that. This avoids the weird energy spike problem. Also now supports ratio less than 1.0. |
January 26, 2021, 22:19 (GMT) |
RNA Manual Reference: Update Mappings |
January 26, 2021, 21:57 (GMT) |
Merge remote-tracking branch 'origin/blender-v2.92-release' |
January 26, 2021, 21:56 (GMT) |
Windows: Fix wchar_t truncation BLI_strncpy_wchar_from_utf8 made the assumption that wchar_t is UTF-32 bit regardless of environment, while this holds true on both mac and linux, on windows wchar_t is actually actually UTF-16. This resulted in the upper 16 bits being dropped from from some string conversions and prevented blender from starting when installed in a path with unicode code-points over 0xffff. There was also a fair bit of code duplication between BLI_strncpy_wchar_from_utf8 and BLI_str_utf8_as_unicode_and_size this change essentially removes all logic from BLI_strncpy_wchar_from_utf8 and calls the right function for the right environment. Reviewed By: brecht , Robert Guetzkow Differential Revision: https://developer.blender.org/D9822 |
January 26, 2021, 21:17 (GMT) |
UI: Tooltip for data-block selector menus, showing full name and library info Long data-block names are clipped to fit into data-block selector menus. For linked data-blocks, there's also a hint indicating the source library, which takes further space and may get clipped too. So this commit adds a tooltip to the menu items, which displays the full, unclipped data-block name and the unclipped library name. Plus, the library path is shown too, which is also useful info. Adds helper functions for search menu item tooltips, so these are easier to add to other search menus in future. Part of T84188. |
January 26, 2021, 21:17 (GMT) |
Cleanup: Use const parameters for active button lookups/tests Needed for const-correctness in the following commit. |
January 26, 2021, 21:09 (GMT) |
Cleanup: Comment formatting, grammar |
January 26, 2021, 20:59 (GMT) |
Cleanup: Use LISTBASE_FOREACH macro |
January 26, 2021, 19:51 (GMT) |
Sculpt: Implement elastic surface falloff |
January 26, 2021, 19:30 (GMT) |
Merge branch 'master' into sculpt-dev |
January 26, 2021, 19:15 (GMT) |
UI: Current Frame Marker Cleanup Draw current frame marker in a single pass. Differential Revision: https://developer.blender.org/D10217 Reviewed by Hans Goudey |
January 26, 2021, 18:57 (GMT) |
Geometry Nodes: Support all operations in the "Attribute Math" node This adds the ability to use all the math operations in the regular utility "Math" node. The code is quite similar to the attribute vector math node, with the simplification that the result is always a float. Differential Revision: https://developer.blender.org/D10199 |
January 26, 2021, 18:17 (GMT) |
UI: Use Ellipsis for Short Truncated Text Allow use of ellipsis to indicate truncated text down to a single character. Differential Revision: https://developer.blender.org/D9483 Reviewed by Hans Goudey |
January 26, 2021, 18:16 (GMT) |
Merge branch 'master' into temp-fill-outside |
January 26, 2021, 18:15 (GMT) |
EEVEE: Depth Of Field: Support anamorphic bokeh on slight focus gather Support is kindof weak though as it makes discontinuities appear at layers transitions. |
January 26, 2021, 18:13 (GMT) |
Merge branch 'blender-v2.92-release' |
January 26, 2021, 18:13 (GMT) |
Fix build error An extra `p->` was added for some reason in a recent commit. Additionally, there's no reason for the flag to be kept as a pointer, so just dereference it at the start of both functions. |
January 26, 2021, 18:10 (GMT) |
EEVEE: Depth Of Field: Convolution output premultiplied color Use premultiplied color so we can easily bilinearly sample the result in resolve pass. This fixes issue with the custom resolve sampling that was dilating / aliasing the foreground. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021