Revision 269dc0b by Hans Goudey / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Geometry Nodes: Move cone primtive to rest on its base by default This is generally what people expect when generating a cone. Note that this translation currently happens after the rotation, but since the rotation will likely be removed in the future, that won't be a problem for long. |
Revision 545bbcc by Jeroen Bakker / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Cleanup: Replace std::vector with blender::Vector. |
Revision 552fec4 by Hans Goudey / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Geometry Nodes: Make cone primitive 2m tall by default This gives the cone mesh primitive more pleasing proportions by default. |
Revision 59f7044 by Campbell Barton / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Cleanup: remove unused function |
Revision 84060a0 by Jeroen Bakker / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Fix T86710: Crash When Adding Node Group. When adding a node group there can be no inputs in the input map that was triggering an assert. |
Revision aae7ea2 by Hans Goudey / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
BLI: Add location, rotation, scale constructor to float4x4 This is simply a convenience when using this type. More similar constructors can be added in the future when they are useful. Differential Revision: https://developer.blender.org/D10714 |
Revision c56e8ae by Bastien Montagne / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
LibOverride: fix code trying to auto-resync linked overrides. This is not only potentially extremely expensive, it is also fairly futile, and code is not designed to handle it currently anyway (could easily end up in inifinite loops and other crashes). |
Revision c8b925c by Angus Stanton / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Fix T86208: copy node group button is inconsistent in geometry nodes Differential Revision: https://developer.blender.org/D10740 |
Revision c81ac61 by Hans Goudey / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Geometry Nodes: Implicit interpolations to and from the edge domain This patch adds the remaining 6 interpolations for mesh domains. The new interpolations are: - Corner / point / polygon to edge - Edge to corner / point / polygon After this it is possible to adapt an attribute to and from every mesh domain. This is simple to test with the "Attribute Convert" node. Though, as a note for the future, there are still some improvements possible to the interpolations, like lazily calculating values for the interpolations where it's possible, and slightly improving the algorithms used for some interpolations, like using corner angles for polygon to point. Differential Revision: https://developer.blender.org/D10765 |
Revision eecaca8 by Brecht Van Lommel / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Fix Cycles NaN assert in random walk SSS due to very small throughput Now terminate if there are many bounces and the throughput gets so small that we get precision issues. |
Revision fac5993 by Campbell Barton / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Cleanup: minor changes to pose-mode apply visual transform - Remove use of evaluated poses, instead calculate transformations into an array which is applied afterwards. - Only update ID's for poses that have been changed. |
Revision 2199796 by Hans Goudey / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Geometry Nodes: Don't create empty components when realizing instances Previously even if the input goemetry set had no point cloud or no mesh instances, `geometry_set_realize_instances` would create empty data. This isn't necessarily bad, but it can complicate things down the line if there are a bunch of empty components getting passed around. |
Revision 392a1d8 by Antonio Vazquez / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
GPencil: Rename Options panel to Settings This change is to keep consistency with other panels with the same functionality. Reviewed by @pablovazquez |
Revision 3b28a68 by Philipp Oeser / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Fix T86677: select grouped in node editor crashes without active node This was reported for geometry nodes, but was true for all nodetrees (e.g. after deleting the active node). Geometry node trees just made this more obvious since they start without an active node to begin with. Fix provided by @lone_noel, thx! Maniphest Tasks: T86677 Differential Revision: https://developer.blender.org/D10762 |
Revision 412d760 by Bastien Montagne / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
LibOverride: Outliner: Rename `Add...` to `Make...`. Also more consistent with the name used for the 3DView operator. |
Revision a4a6c2a by Pratik Borhade / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Fix T86701: Geometry nodes Cube and UV Sphere mesh size The size in the transform matrices was extra, since it is also passed as an argument to the BMesh operators. Differential Revision: https://developer.blender.org/D10763 |
Revision a9613b2 by Clément Foucault / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Fix T86448 EEVEE: SSRefraction Depth regression Caused by recent change for contact shadow raytracing. rB4e236326c137 |
Revision afb2974 by Bastien Montagne / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
LibOverride: Outliner: Tweak override creation from instancing empty. Now behavior is similar to the one from 3DView: once override of the collection is successfuly created, we remove the instancing empty from the scene. |
Revision bb95895 by Bastien Montagne / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
LibOverride: Fix missing update after an override reset. We need to brute-force reset IDs with `ID_RECALC_ALL` here... |
Revision c0cf72a by Philipp Oeser / Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 21, 2021, 15:11 (GMT) |
Fix T86548: Sculpt: Mask by Color tool not working Caused by {rB2917f550caa9} which renamed the entry in the toolsystem, but not the corresponding keymap. Maniphest Tasks: T86548 Differential Revision: https://developer.blender.org/D10725 |
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