December 14, 2019, 11:44 (GMT) |
USD: cmake capital NOT required |
December 14, 2019, 11:41 (GMT) |
USD: build without USD if library cannot be found |
Revision d720463 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 14, 2019, 11:18 (GMT) |
support nicer drawing of sockets |
Revision 7765626 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 14, 2019, 10:35 (GMT) |
new Multi Execute node |
Revision 8a41c15 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 14, 2019, 10:29 (GMT) |
prevent trails and explosion in a the same particle system |
Revision 46b29a7 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 14, 2019, 10:10 (GMT) |
remove unused code |
Revision 984ba7e by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 14, 2019, 10:02 (GMT) |
Merge branch 'master' into functions |
December 14, 2019, 09:02 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 14, 2019, 09:01 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 8ea9211 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 14, 2019, 02:31 (GMT) |
GPencil: Refactor: Speedup: Only blend pixels rendered in the layer |
Revision a3c998e by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 14, 2019, 02:21 (GMT) |
GPencil: Refactor: Implement Layer Masking |
Revision fd548de by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 14, 2019, 02:21 (GMT) |
GPencil: Refactor: Fix Overlay Blend mode There was a mistake in the implementation. The step were reversed and alpha was affecting the blend result. |
Revision 2cef018 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 14, 2019, 01:45 (GMT) |
GPencil: Refactor: Add depth merge pass This pass merge the stroke depth to the 3D depth buffer. This makes GP objs to mask overlays correctly. 2D objects depth is using the object center depth only. This is to be improved. |
Revision dc2cc35 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 14, 2019, 01:39 (GMT) |
Cleanup: GPencil: CamelCase for uniforms |
Revision fc239df by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 14, 2019, 01:36 (GMT) |
GPU: Framebuffer: Fix missing color mask |
Revision ecfb0b1 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 13, 2019, 20:25 (GMT) |
GPencil: Refactor: Fix 3D stroke offset The offset was way too big. |
Revision b9bcc12 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 13, 2019, 20:24 (GMT) |
GPencil: Refactor: Add depth test in the fragment shader Now the GPencil object can correctly intersect the scene. Previously (old implementation) 2D GPencil objects would poke through in front meshes in certain situations (depending on stroke order). This is now fixed. This does not fix the intersection with the overlays. |
Revision 29b4dc1 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 13, 2019, 19:18 (GMT) |
GPencil: Refactor: Fix overlay blending math A sign error in optimized code. |
Revision 764857e by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 13, 2019, 18:42 (GMT) |
fix: find IDs used by output sockets as well |
Revision 347a097 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 13, 2019, 18:40 (GMT) |
GPU: Texture: Fix mistake in format classification sRGBA format is well defined for use with framebuffers (based on 3.3 spec). |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021