Revision dc628f2 by Sergey Sharybin November 12, 2019, 14:13 (GMT) |
Initial implementation of code signing routines This changes integrates code signing steps into a buildbot worker process. The configuration requires having a separate machine running with a shared folder access between the signing machine and worker machine. Actual signing is happening as a "POST-INSTALL" script run by CMake, which allows to sign any binary which ends up in the final bundle. Additionally, such way allows to avoid signing binaries in the build folder. Such complexity is needed on platforms which are using CPack to generate final bundle: CPack runs INSTALL target into its own location, so it is useless to run signing on a folder which is considered INSTALL by the buildbot worker. There is a signing script which can be used as a standalone tool, making it possible to hook up signing for macOS's bundler. There is a dummy Linux signer implementation, which can be activated by returning True from mock_codesign in linux_code_signer.py. Main purpose of this signer is to give an ability to develop the scripts on Linux environment, without going to Windows VM. The code is based on D6036 from Nathan Letwory. Differential Revision: https://developer.blender.org/D6216 |
November 12, 2019, 14:09 (GMT) |
Change keymaps to use box select Include Handles by default Also removes Ctrl+B and Ctrl+Alt+B (Ctrl+Q and Ctrl+Alt+Q in the industry compatible keymap) which are now redundant in the keymap: they used to toggle the Include Handlers option only. We could instead use them to disable Include Handles, but lets first see if there's much desire for it. |
November 12, 2019, 14:02 (GMT) |
GPencil : Use different color for selected point sin Vertex Paint |
November 12, 2019, 14:01 (GMT) |
GPencil: Show Vertex Opacity in Overlay for Vertex Paint |
Revision 112ffb4 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 12, 2019, 13:26 (GMT) |
fix default node tree |
Revision 1ac1081 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 12, 2019, 13:16 (GMT) |
remove other forces, they should be build using Particle functions |
Revision 54b4058 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 12, 2019, 13:15 (GMT) |
output vector from Perlin Noise node |
Revision ad96830 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 12, 2019, 13:15 (GMT) |
support mapping input vsockets to multiple new sockets |
November 12, 2019, 12:01 (GMT) |
Make box selection Include Handles option only act on visible handles The option would previously act on invisible handles. Because of this, it wouldn't be wise to enable it by default, even though it can be tremendously useful (esp. with `Only Selected Keyframes Handles` disabled). This changes things based on animator feedback, so that we can enable the option by default. I can see that for some people even the old behavior of acting on invisible handles could be useful, so we might consider bringing that option back. `Include Handles` could then become an enum to chose the behavior. |
November 12, 2019, 11:25 (GMT) |
Merge remote-tracking branch 'origin/master' into sybren-usd |
Revision 259ae1a by Bastien Montagne (undo-experiments, undo-experiments-idnames, undo-experiments-remap-history, undo-experiments-swap-reread-datablocks, uuid-undo-experiments, uuid-undo-experiments-swap-reread-datablocks) November 12, 2019, 11:13 (GMT) |
Merge branch 'master' into undo-experiments |
November 12, 2019, 11:09 (GMT) |
Merge branch 'master' into tmp-task-foreach-pool |
November 12, 2019, 10:18 (GMT) |
Merge branch 'master' into temp-graph-select-changes |
Revision 1d69abe by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 12, 2019, 10:00 (GMT) |
new Custom Force and Perlin Noise node |
Revision a924c1a by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 12, 2019, 09:08 (GMT) |
Merge branch 'master' into functions |
November 12, 2019, 09:02 (GMT) |
GPencil: Move move below color wheel in context menu |
November 12, 2019, 01:36 (GMT) |
Overlay Engine: Armatures |
November 11, 2019, 22:21 (GMT) |
GPencil: New operators for Vertex Paint * Levels * Invert * Hue Saturation Value * Bright/Contrast |
November 11, 2019, 18:56 (GMT) |
GPencil: Show Edit points in Vertex Paint Also added the option to hide edit points when disable Overlays in any mode. |
November 11, 2019, 18:42 (GMT) |
GPencil: Remove Flip colors in Context menus |
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Master Commits
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