Revision 5d7474a by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 6, 2018, 11:18 (GMT) |
Prepare buffer stroke to save points |
Revision 5bed2a2 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 6, 2018, 10:57 (GMT) |
Fix merge errors |
Revision 2e0ef10 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) December 6, 2018, 09:49 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
December 5, 2018, 14:15 (GMT) |
Merge remote-tracking branch 'origin/master' into cycles_texture_cache |
December 3, 2018, 21:10 (GMT) |
forgot to free duplilist after usage, and re-added previously removed depsgraph relation relation is necessary to smoothly looking continued motion after dynamic fracture |
December 3, 2018, 19:14 (GMT) |
attempt to add more detail for dynamic fracturing |
December 2, 2018, 21:16 (GMT) |
backport of master fix for https://developer.blender.org/T56969 allows to let the branch run with python 3.7 too |
December 2, 2018, 20:52 (GMT) |
transform fix for external centroid-based constraints |
December 2, 2018, 20:31 (GMT) |
Panel based, single column layout for the editing category |
December 2, 2018, 20:30 (GMT) |
small fix for minimum mass and UI float display precision changes testing now against being smaller than minimum mass 0.001 and setting it to 0.001 instead of testing against 0 (useless with float) adapted displayed UI precision with breaking threshold, cluster breaking threshold, breaking distance and cluster breaking distance. |
December 2, 2018, 16:12 (GMT) |
Merge branch 'blender2.8' into userpref_redesign |
December 2, 2018, 12:38 (GMT) |
fix for external constraints (centroid) |
December 1, 2018, 21:21 (GMT) |
crash fix attempts for split to island function |
December 1, 2018, 11:10 (GMT) |
Shorter name for hair edit settings property. |
November 30, 2018, 18:42 (GMT) |
try to avoid crashes due to excessive usage of immediate draw buffer since the buffersize is limited to 4 MB (but it effectively crashed above usage of 3 MB, probably due to 4 bit padding), there is a hard limit of usage ratio to be taken into account. The debug drawer counts the bytes used and increases an epsilon value as softlimit first. This filters out short lines / very close verts and reduces the buffer usage. If that is not enough, there is a hard limit at 95% buffer usage. Then line drawing is skipped. |
November 30, 2018, 16:40 (GMT) |
got physics visualization operational again kudos to hypersomniac for pointing me to the debug draw api |
November 30, 2018, 15:06 (GMT) |
attempt to fix pack group and export to objects |
November 30, 2018, 04:35 (GMT) |
November 30, 2018, 04:35 (GMT) |
Fix/workaround issues in pose and edit mode [re-committing] Edit mode was unable to select, pose mode was unable to move bones. |
November 30, 2018, 04:35 (GMT) |
Outliner: Implement 3 levels of viewport visibility Now collection and objects can be either: * Hidden for all the view layers. * Hidden for a view layer but not necessarily for all others. * Visible for a view layer but not necessarily for all others. Regarding icons: Whatever we decide to use for the "Hidden for all view layers" needs to be a toggle-like icon. Because when viewing "Scenes" instead of "View Layer" in the outliner we should be able to edit the collection "Hidden for all the view layers" as an on/off option. See T57857 for discussion. |
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