Blender Git Commits

Blender Git commits from all branches.

Page: 1644 / 2888

November 27, 2017, 19:38 (GMT)
Cycles: Let OIIO do the sharing of the texture cache, add wider differentials for velvet BSDF
November 27, 2017, 19:38 (GMT)
Cycles: Added dNdu to kernel globals on CPU, using it for more accurate ray differentials in specular and glossy reflection
November 27, 2017, 19:38 (GMT)
Cycles: ImageTexture node now has dx/dy inputs for offset texture coordinates, being filled out with a hacky shader node duplication a la bump_dx/bump_dy
November 27, 2017, 19:37 (GMT)
Cycles: Widened differentials for diffuse and glossy BSDFs for better texture cache performance
November 27, 2017, 19:37 (GMT)
Cycles: Fixed texture cache build in Visual Studio - need to tell OIIO to disable AVX
November 27, 2017, 19:37 (GMT)
Cycles: removed ?.? at the end of texture cache help text
November 27, 2017, 19:36 (GMT)
Cycles: Better quality filtering for .tx mip maps
November 27, 2017, 19:36 (GMT)
Cycles: Use texture cache only for CPU devices
November 27, 2017, 19:36 (GMT)
Cycles: resetting texture cache stats after use
November 27, 2017, 19:36 (GMT)
Cycles: made OSL shading use .tx files where available, added a mutex to the kernel texture name array
November 27, 2017, 19:36 (GMT)
Cycles: a handful of fixes for texture caching
November 27, 2017, 19:35 (GMT)
Cycles: first additions for OIIO texture caching

* TextureSystem options are exposed in the UI
* Automatic generation of .tx files is optional
* Texture lookups do not use differentials or mip maps yet, so performance is pretty bad
November 27, 2017, 16:26 (GMT)
Merge branch 'blender2.8' into greasepencil-object
November 27, 2017, 16:22 (GMT)
UI: Change to only selected icon
November 27, 2017, 16:07 (GMT)
Dopesheet jump frame in active layer

This new function allows to enable the frame jump only in active layer and not in all visible layer.

This was a request of Hero open movie artist team.
November 27, 2017, 15:25 (GMT)
Merge branch 'blender2.8' into topbar
November 27, 2017, 10:09 (GMT)
small fix for inflow levelset

clear after initial frame to avoid sampling snd parts twice
November 27, 2017, 10:01 (GMT)
updated manta pp files
November 27, 2017, 09:12 (GMT)
Merge branch 'blender2.8' into greasepencil-object
November 27, 2017, 07:50 (GMT)
Cycles: Split shader_eval out of the kernel_lamp_emission kernel

With this kernels for BWM and classroom scenes are building in half the
time as master. Render times are 1% faster as well.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021