Revision 596c20c by Sybren A. Stüvel / Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Alembic tests: make failures a bit easier to diagnose. |
Revision d0af31b by Sybren A. Stüvel / Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Fix T51762: Unit test script_alembic_import is failing. Implemented workaround for use with the legacy depsgraph. |
Revision 12a5a62 by Sybren A. Stüvel / Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Fixed bl_load_py_modules / script_load_modules unit test It tried to assert that addons/io_blend_utils/blender_bam-unpacked.whl/__init__.py was loaded when the io_blend_utils module was imported. However, this happens only on demand, and not directly when importing the add-on. |
Revision b72ba5c by Sybren A. Stüvel / Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Use for/else instead of setting 'ok' variable. This is more efficient, and this use case is exactly what the else clause is for. |
Revision 0687d8b by Sybren A. Stüvel / Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Removed trailing spaces |
Revision 258634b by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Fix (unreported) missing Image usercount increase when copying UVProject modifier. |
Revision babc0c9 by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Fix (unreported) bad copying code of Surface Deform modifier. |
Revision 749a8da by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Fix compiler warnings from own recent rB0d5c7e5e36b9. |
Revision 2d3b6b5 by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Fix (unreported) bad copying of Ocean modifier. Was needlessly complicated code, forgot to copy a value (foam_fade), and was utterly leaking memory! |
Revision 20e3434 by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Fix (unreported) bad copying code in Mesh Deform modifier. |
Revision 77046ba by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Fix (unreported) Dynamic Paint modifier not increasing ID usercount in copy function. *Sigh* One more example of why we should keep ID management handling in as few places as possible! It's impossible to keep more than a few places in sync regarding which ID pointer is refcounted etc. |
Revision 1477355 by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Fix (unreported) memory leak in Fluid modifier copying. Also generally simplify/sanitize this copy code. |
Revision 44b1680 by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
WIP |
Revision 46af186 by Campbell Barton / Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Cleanup: doxygen comments Also remove duplicate & mismatching comments from grease-pencil header. Keep comments close to implementation to avoid getting out of sync. |
Revision e61dbcd by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Fix T51774: Children particles hair interpolation not correct with textures or dp. Children where always getting at least one segment of fixed length... Now fully hidden ones (zero length) get no segment at all. Note that even very short ones keep getting one 'unit' length segment - would rather avoid changing that at this point, given how complex children particles 'length' can get with all kind of modifiers... Think we can live with that for now anyway. |
Revision 5f67253 by Thomas Beck / Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Fix T51840: UI redraw in node editor header missing on pointcache bake Missing a notifier handler in the node editor |
Revision 7803105 by Lukas Stockner / Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Fix unreported: Copy-pasting nodes crashes when they have an undefined type |
Revision d8de772 by Campbell Barton / Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Docs: Fix file:line links in generated API docs |
Revision f453008 by Campbell Barton / Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Add Cone: tip soft-min should be zero Default value should be included in range. |
Revision 6493328 by Sergey Sharybin / Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) June 20, 2017, 15:55 (GMT) |
Guarded allocator: Fix type in macro definition The crash did not happen yet because we always had proper vmemh defined in the parent scope. Patch by Ivan Ivanov (aka obiwanus), thanks! Differential Revision: https://developer.blender.org/D2715 |
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