January 7, 2017, 02:44 (GMT) |
UI Cleanup: Separate object collisions from self collisions |
January 7, 2017, 02:44 (GMT) |
UI Cleanup: Remove scaling flag |
January 7, 2017, 02:44 (GMT) |
UI Cleanup: Separate shrinking from sewing |
January 7, 2017, 02:44 (GMT) |
UI Cleanup: Remove cloth pin flag |
January 7, 2017, 02:44 (GMT) |
UI Cleanup: Reorganize main cloth panel and improve tool-tips Also removed the "vel_damping" option from the UI, because it sucks, and nobody shall ever use, or speak of it again. (though I left its implementation and RNA definition, for historic reasons perhaps?) |
January 6, 2017, 20:00 (GMT) |
Fix artifacts caused by double plastic computation whith collisions |
January 6, 2017, 17:13 (GMT) |
unittest: check context overriden passed to operator |
January 6, 2017, 17:01 (GMT) |
unittest: use proper setUpModule class method() |
January 6, 2017, 15:37 (GMT) |
unittest: use assertEqual instead of assertTrue (thanks to Sybren Stuvel) |
January 6, 2017, 13:39 (GMT) |
Apply changes GPU_texture change. |
January 6, 2017, 13:38 (GMT) |
Modifications to GPU_texture: -Remove NPOT check as it should be supported by default with OGL 3.3 -All custom texture creation follow the same path now -Now explicit texture format is required when creating a custom texture (Non RGBA8) -Support for arrays of textures |
January 6, 2017, 13:31 (GMT) |
Fixup for bpy.context.scene_collection |
January 6, 2017, 06:45 (GMT) |
Fix plasticity issue with shearing springs |
January 6, 2017, 06:45 (GMT) |
Implement rest planarity factor option |
January 6, 2017, 03:00 (GMT) |
Cycles: Seperate kernel loading time from render time |
January 6, 2017, 03:00 (GMT) |
Cycles: More variable clean up |
January 6, 2017, 03:00 (GMT) |
Cycles: Clean up variables in host side split kernel logic Was a bit messy, lots of duplication, hard to tell what was what. |
Revision f6ceeea by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) January 6, 2017, 00:18 (GMT) |
Fix compile error and warning in release builds |
January 5, 2017, 22:48 (GMT) |
Refactor/Optimization: Integrate bend springs into struct/shear A bending spring runs along each structural and shearing spring. Taking advantage of that, this integrates the required data for both into the same spring struct instance. This greatly simplifies bending spring generation code, and also reduces the memory usage for spring storage in about 40-50%. This change also fixes minor memory management issues. |
Revision f05b6af by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) January 5, 2017, 22:34 (GMT) |
More cleanup (renaming, comments, etc), added asserts |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021