Blender Git Commits

Blender Git commits from all branches.

Page: 1876 / 2888

January 7, 2017, 02:44 (GMT)
UI Cleanup: Separate object collisions from self collisions
January 7, 2017, 02:44 (GMT)
UI Cleanup: Remove scaling flag
January 7, 2017, 02:44 (GMT)
UI Cleanup: Separate shrinking from sewing
January 7, 2017, 02:44 (GMT)
UI Cleanup: Remove cloth pin flag
January 7, 2017, 02:44 (GMT)
UI Cleanup: Reorganize main cloth panel and improve tool-tips

Also removed the "vel_damping" option from the UI, because it sucks,
and nobody shall ever use, or speak of it again. (though I left its
implementation and RNA definition, for historic reasons perhaps?)
January 6, 2017, 20:00 (GMT)
Fix artifacts caused by double plastic computation whith collisions
January 6, 2017, 17:13 (GMT)
unittest: check context overriden passed to operator
January 6, 2017, 17:01 (GMT)
unittest: use proper setUpModule class method()
January 6, 2017, 15:37 (GMT)
unittest: use assertEqual instead of assertTrue

(thanks to Sybren Stuvel)
January 6, 2017, 13:39 (GMT)
Apply changes GPU_texture change.
January 6, 2017, 13:38 (GMT)
Modifications to GPU_texture:
-Remove NPOT check as it should be supported by default with OGL 3.3
-All custom texture creation follow the same path now
-Now explicit texture format is required when creating a custom texture (Non RGBA8)
-Support for arrays of textures
January 6, 2017, 13:31 (GMT)
Fixup for bpy.context.scene_collection
January 6, 2017, 06:45 (GMT)
Fix plasticity issue with shearing springs
January 6, 2017, 06:45 (GMT)
Implement rest planarity factor option
January 6, 2017, 03:00 (GMT)
Cycles: Seperate kernel loading time from render time
January 6, 2017, 03:00 (GMT)
Cycles: More variable clean up
January 6, 2017, 03:00 (GMT)
Cycles: Clean up variables in host side split kernel logic

Was a bit messy, lots of duplication, hard to tell what was what.
January 6, 2017, 00:18 (GMT)
Fix compile error and warning in release builds
January 5, 2017, 22:48 (GMT)
Refactor/Optimization: Integrate bend springs into struct/shear

A bending spring runs along each structural and shearing spring. Taking
advantage of that, this integrates the required data for both into the
same spring struct instance. This greatly simplifies bending spring
generation code, and also reduces the memory usage for spring storage
in about 40-50%.

This change also fixes minor memory management issues.
January 5, 2017, 22:34 (GMT)
More cleanup (renaming, comments, etc), added asserts
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021