Blender Git Loki

Blender Git commits from all branches.

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November 3, 2015, 12:51 (GMT)
Added graphviz debug output for parsed bvm node graphs.
November 3, 2015, 10:56 (GMT)
BLender 2.76: We go 'b' series now
November 3, 2015, 10:49 (GMT)
Don't expand toggle brush on linking

Toggle brush is more a runtime only feature, not really supposed to be used
as real ID linking as it's done for modifiers i.e.
November 3, 2015, 10:49 (GMT)
Fix T46626: Crash generating previews

Brush.toggle_brush was allowed to be an invalid pointer,
it worked for the one operator that used it - but in general bad practice,
requiring a lookup on every access.

Ensure the pointer is kept valid now.
November 3, 2015, 10:49 (GMT)
Fix/workaround T46622: crash w/ metas & particles

Metas are scanning all scenes duplis,
which can go into particle systems without an initialized derived-mesh.

For now just do NULL check, its not correct but real fix is not fitting well with current design.
November 3, 2015, 10:02 (GMT)
Cleanup for the texture node compiler API functions.
November 2, 2015, 18:27 (GMT)
Merge branch 'master' into asset-engine
November 2, 2015, 18:22 (GMT)
Merge branch 'master' into id-remap
November 2, 2015, 18:00 (GMT)
Merge branch 'master' into ui-align-rework
November 2, 2015, 13:28 (GMT)
Fix warnings when compiling WITH_DECKLINK=OFF and WITH_X11_ALPHA=OFF
November 2, 2015, 13:27 (GMT)
Removed unused code.
November 2, 2015, 13:23 (GMT)
Use an object pointer from the evaluation data, rather than storing just indices.
November 2, 2015, 13:12 (GMT)
dynamic fracture should be bake and saveable now, but still has rotation glitches and glitches with change in mesh island sequence.
November 2, 2015, 12:15 (GMT)
BGE: multisample FBO supported in bge.render.offscreenCreate()

3rd optional argument to offScreenCreate() to specify the number of
multi-sample. If the GPU does not support MSAA on FBO, this is ignored.
No other change in the API.
November 2, 2015, 11:44 (GMT)
Pointer type for passing opaque DNA references and the like through the VM.
November 1, 2015, 12:48 (GMT)
Merge branch 'openvdb' into cvdb_ray_isect
November 1, 2015, 12:40 (GMT)
Merge branch 'master' into openvdb
November 1, 2015, 11:41 (GMT)
Moved the conversion of bNodeTree (DNA/pynodes) to python code for simplicity.

This has several advantages over doing the same in C/C++ code:

- The two parts of the code are clearly separate (parsing DNA settings vs. building and evaluating)
- UI constructs with modes, special cases, etc. can be done in py, heavy lifting still happens in C
- Scripters can easily add own nodes without having to deal with internals
October 31, 2015, 21:43 (GMT)
BGE: Moto: Use float for MT_Scalar.

Test:
4104 rotating spheres.
Without moto modifications:
Logic : 5.15 : 5%
SceneGraph : 8.50 : 8%
Rasterizer : 20.90 : 21%
With:
Logic : 5.00 : 4%
SceneGraph : 8.00 : 8%
Rasterizer : 20.25 : 20%
October 31, 2015, 18:45 (GMT)
BGE: Moto: Use MT_Scalar instead of double in MT_CmMatrix4x4.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021