November 3, 2015, 12:51 (GMT) |
Added graphviz debug output for parsed bvm node graphs. |
Revision f337fea by Sergey Sharybin (blender-v2.76-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 3, 2015, 10:56 (GMT) |
BLender 2.76: We go 'b' series now |
Revision 936a685 by Sergey Sharybin (blender-v2.76-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 3, 2015, 10:49 (GMT) |
Don't expand toggle brush on linking Toggle brush is more a runtime only feature, not really supposed to be used as real ID linking as it's done for modifiers i.e. |
Revision b8438a8 by Campbell Barton / Sergey Sharybin (blender-v2.76-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 3, 2015, 10:49 (GMT) |
Fix T46626: Crash generating previews Brush.toggle_brush was allowed to be an invalid pointer, it worked for the one operator that used it - but in general bad practice, requiring a lookup on every access. Ensure the pointer is kept valid now. |
Revision e5ccc1e by Campbell Barton / Sergey Sharybin (blender-v2.76-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 3, 2015, 10:49 (GMT) |
Fix/workaround T46622: crash w/ metas & particles Metas are scanning all scenes duplis, which can go into particle systems without an initialized derived-mesh. For now just do NULL check, its not correct but real fix is not fitting well with current design. |
November 3, 2015, 10:02 (GMT) |
Cleanup for the texture node compiler API functions. |
November 2, 2015, 18:27 (GMT) |
Merge branch 'master' into asset-engine |
Revision 9521d71 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) November 2, 2015, 18:22 (GMT) |
Merge branch 'master' into id-remap |
November 2, 2015, 18:00 (GMT) |
Merge branch 'master' into ui-align-rework |
November 2, 2015, 13:28 (GMT) |
Fix warnings when compiling WITH_DECKLINK=OFF and WITH_X11_ALPHA=OFF |
November 2, 2015, 13:27 (GMT) |
Removed unused code. |
November 2, 2015, 13:23 (GMT) |
Use an object pointer from the evaluation data, rather than storing just indices. |
Revision 3c54514 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 2, 2015, 13:12 (GMT) |
dynamic fracture should be bake and saveable now, but still has rotation glitches and glitches with change in mesh island sequence. |
November 2, 2015, 12:15 (GMT) |
BGE: multisample FBO supported in bge.render.offscreenCreate() 3rd optional argument to offScreenCreate() to specify the number of multi-sample. If the GPU does not support MSAA on FBO, this is ignored. No other change in the API. |
November 2, 2015, 11:44 (GMT) |
Pointer type for passing opaque DNA references and the like through the VM. |
November 1, 2015, 12:48 (GMT) |
Merge branch 'openvdb' into cvdb_ray_isect |
November 1, 2015, 12:40 (GMT) |
Merge branch 'master' into openvdb |
November 1, 2015, 11:41 (GMT) |
Moved the conversion of bNodeTree (DNA/pynodes) to python code for simplicity. This has several advantages over doing the same in C/C++ code: - The two parts of the code are clearly separate (parsing DNA settings vs. building and evaluating) - UI constructs with modes, special cases, etc. can be done in py, heavy lifting still happens in C - Scripters can easily add own nodes without having to deal with internals |
October 31, 2015, 21:43 (GMT) |
BGE: Moto: Use float for MT_Scalar. Test: 4104 rotating spheres. Without moto modifications: Logic : 5.15 : 5% SceneGraph : 8.50 : 8% Rasterizer : 20.90 : 21% With: Logic : 5.00 : 4% SceneGraph : 8.00 : 8% Rasterizer : 20.25 : 20% |
October 31, 2015, 18:45 (GMT) |
BGE: Moto: Use MT_Scalar instead of double in MT_CmMatrix4x4. |
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